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We need to be able to have a different z-index for tiles.
In current code we can probably just make the river and some tiles near it 1 level lower, and we can update graphics and rendering later.
So this should be pretty simple, just add z-index to Tile class and set it during map creation.
The text was updated successfully, but these errors were encountered:
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We need to be able to have a different z-index for tiles.
In current code we can probably just make the river and some tiles near it 1 level lower, and we can update graphics and rendering later.
So this should be pretty simple, just add z-index to Tile class and set it during map creation.
The text was updated successfully, but these errors were encountered: