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The gst-plugins-vr projection is currently very limited to equirect 360 mono. You can find more in my current iteration of gstreamer vr video in SPHVR: https://gitlab.com/lubosz/sphvr
But SPHVR in fact only focused on publishing formats, where all cameras where processed into one equirect image.
In the case of your camera we have 2 cameras / viewports that show a half sphere. Currently I am just using multiple viewports for stereo. Will require some light patching of the projection in the SPHVR shaders.
Also the SPHVR should go into gst-plugins-vr probably, as they are much more potent and don't work with vertex meshes but do the whole projection in GLSL. Will be thinking a bout a solution here.
I'm using this plugin with a 3d camera (insta360 air) and is almost working.
Using vrcompositor:
I use pipeviz to see vrcompositor options:
Is there a chance to add options to modify the transformation? the join of images creates an unwanted line and some black borders.
something like camera_type=360 and where to look at, like:
I'm unsure about the parameters to define that.
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