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simplest.cpp
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simplest.cpp
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/* heatmap - High performance heatmap creation in C.
*
* The MIT License (MIT)
*
* Copyright (c) 2013 Lucas Beyer
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <random>
#include <vector>
#include <iostream>
#include "lodepng.h"
#include "heatmap.h"
int main()
{
static const size_t w = 256, h = 512, npoints = 1000;
// Create the heatmap object with the given dimensions (in pixel).
heatmap_t* hm = heatmap_new(w, h);
// This creates two normal random distributions which will give us random points.
std::random_device rd;
std::mt19937 prng(rd());
std::normal_distribution<float> x_distr(0.5f*w, 0.5f/3.0f*w), y_distr(0.5f*h, 0.25f*h);
// Add a bunch of random points to the heatmap now.
for(unsigned i = 0 ; i < npoints ; ++i) {
heatmap_add_point(hm, x_distr(prng), y_distr(prng));
}
// This creates an image out of the heatmap.
// `image` now contains the image data in 32-bit RGBA.
std::vector<unsigned char> image(w*h*4);
heatmap_render_default_to(hm, &image[0]);
// Now that we've got a finished heatmap picture, we don't need the map anymore.
heatmap_free(hm);
// Finally, we use the fantastic lodepng library to save it as an image.
if(unsigned error = lodepng::encode("heatmap.png", image, w, h)) {
std::cerr << "encoder error " << error << ": "<< lodepng_error_text(error) << std::endl;
return 1;
}
return 0;
}