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This repository has been archived by the owner on Oct 11, 2024. It is now read-only.
sometimes it was work normal but sometimes it was not work.And if started the task it will need long time to end when stop the gme from the UE5 Editor(need about 10-30 seconds),and often work well in the morning,not work in afternoon.this is the log with it not work:LogWorld: Bringing World /Game/Maps/UEDPIE_0_Launch.Launch up for play (max tick rate 0) at 2023.09.21-15.39.53
LogWorld: Bringing up level for play took: 0.000552
LogOnline: OSS: Created online subsystem instance for: :Context_3
LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown
LogAzSpeech: Display: Task: SpeechToText (99126); Function: Activate; Message: Activating task
LogAzSpeech_Internal: Display: Task: SpeechToText (99126); Function: StartAzureTaskWork; Message: Starting Azure SDK task
LogAzSpeech_Internal: Display: Task: SpeechToText (99126); Function: StartAzureTaskWork; Message: Using audio input device: Default
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: Init; Message: Initializing runnable thread
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: CanInitializeTask; Message: Checking if can initialize task in current context
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: Run; Message: Running runnable thread work
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: InitializeAzureObject; Message: Initializing Azure Object
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: InitializeAzureObject; Message: Creating recognizer object
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: CreateSpeechConfig; Message: Creating Azure SDK speech config
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: ApplySDKSettings; Message: Applying Azure SDK Settings
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: EnableLogInConfiguration; Message: Enabling Azure SDK log
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: InsertProfanityFilterProperty; Message: Adding profanity filter property
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: ApplySDKSettings; Message: Using language: zh-CN
LogElectraPlayer: [00000A4AF8EA3000] FElectraPlayer() created.
LogElectraPlayerPlugin: [00000A4B171C3C60] IMediaPlayer::Open: Options@00000A4B027FEBB0
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] IMediaPlayer::Open(file://E:/UE5Projects/SmartCommunitys/Content/Movies/Launch.mp4)
PIE: 登陆的服务器
PIE: PIE总开始时间:0.087秒。
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] Opening stream at "file://E:/UE5Projects/SmartCommunitys/Content/Movies/Launch.mp4"
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] Received master playlist from "file://E:/UE5Projects/SmartCommunitys/Content/Movies/Launch.mp4"
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] Received initial stream playlists
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] Found 1920 * 1080 video stream at bitrate 7428505
LogElectraPlayerPlugin: [00000A4B171C3C60] IMediaControls::SetRate(1.000000)
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: Run; Message: Starting recognition
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: Run; Message: Recognition started.
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] Initial buffering starts
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] Player switched video quality to 7428505 bps from 0 bps. 0 upswitches, 0 downswitches (0 drastic ones)
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] Initial buffering ended after 0.000s
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] Player starts prerolling to warm decoders and renderers
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] Player prerolling complete
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] Playback started at play position 0.233
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] Playback resumed at play position 0.233
LogAzSpeech: Display: Task: SpeechToText (99126); Function: PrePIEEnded; Message: Trying to finish task due to PIE end
LogAzSpeech: Display: Task: SpeechToText (99126); Function: StopAzSpeechTask; Message: Stopping task
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: StopAzSpeechRunnableTask; Message: Setting runnable work as pending stop
LogAzSpeech: Display: Task: SpeechToText (99126); Function: SetReadyToDestroy; Message: Setting task as Ready to Destroy
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: StopAzSpeechRunnableTask; Message: Setting runnable work as pending stop
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] IMediaPlayer::Close()
LogElectraPlayer: [00000A4AF8EA3000][00000A4B141DBC50] Playback stopped. Last play position 1.657
LogAzSpeech_Internal: Display: Thread: AzSpeech_SpeechToText_99126; Function: Stop; Message: Stopping runnable thread work
Please reply as soon as you have time. I have been troubled by this issue for over a week. thanks
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