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ludumpad-extension.js
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var elemBody = document.body;
// triggerKeyEvent is implemented as follows:
function triggerKeyEvent(element, keyevent, charCode) {
// We cannot pass object references, so generate an unique selector
var attribute = 'robw_' + Date.now();
element.setAttribute(attribute, '');
var selector = element.tagName + '[' + attribute + ']';
var s = document.createElement('script');
s.textContent = '(' + function(keyevent, charCode, attribute, selector) {
// Get reference to element...
var element = document.querySelector(selector);
element.removeAttribute(attribute);
// Create KeyboardEvent instance
var event = document.createEvent('KeyboardEvents');
event.initKeyboardEvent(
/* type */ keyevent,
/* bubbles */ true,
/* cancelable */ false,
/* view */ window,
/* keyIdentifier*/ '',
/* keyLocation */ 0,
/* ctrlKey */ false,
/* altKey */ false,
/* shiftKey */ false,
/* metaKey */ false,
/* altGraphKey */ false
);
// Define custom values
// This part requires the script to be run in the page's context
var getterCode = {get: function() {return charCode}};
var getterChar = {get: function() {return String.fromCharCode(charCode)}};
Object.defineProperties(event, {
charCode: getterCode,
which: getterChar,
keyCode: getterCode, // Not fully correct
key: getterChar, // Not fully correct
char: getterChar
});
element.dispatchEvent(event);
} + ')("' + keyevent + '", ' + charCode + ', "' + attribute + '", "' + selector + '")';
(document.head||document.documentElement).appendChild(s);
s.parentNode.removeChild(s);
}
var body = $('body')
//var canvasDOM = $('<canvas style="position:fixed;top:0px;left:0px;" id="ludumpadUIcanvas"></canvas>')
var qrDOM = $('<div id="ludumpadqr" style="position:fixed;top:-500px;right:30px; transition: top 1s; border: 5px solid white"></div>');
body.append(qrDOM);
//var canvas = canvasDOM[0];
//var ctx = canvas.getContext('2d');
console.log
/*
$(window).resize(function() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}.bind(this));
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
*/
LudumPad.debugMode();
//LudumPad.UI.configure({canvas:canvas, ctx:ctx});
var channel = new LudumPad.Channel ();
channel.open();
channel.on('open', function () {
var ludumpadButton = $('<div id="ludumpadButton"><p>Lp</p></div>');
body.append(ludumpadButton);
ludumpadButton.on('click', function () {
toogleLudumPadScreen();
});
});
channel.on('GamepadConnection', function (gamepad) {
var dpadPiece = new LudumPad.GamepadType (LudumPad.GamepadTypeDPAD);
var dpadPiece2 = new LudumPad.GamepadType (LudumPad.GamepadTypeDPAD);
var gamepadType = [dpadPiece, dpadPiece2];
gamepad.color = '#'+Math.floor(Math.random()*16777215).toString(16);
channel.emitConfigurationToGamepads([gamepad], {
bgcolor: gamepad.color,
index: gamepad.index});
gamepad.setTypes(gamepadType);
});
var keyCodes = [
//WASD
/*
{
'none' : -1,
'left' : 'A'.charCodeAt(0),
'right' : 'D'.charCodeAt(0),
'up' : 'W'.charCodeAt(0),
'down' : 'S'.charCodeAt(0)
},
*/
{
'none' : -1,
'left' : 37,
'right' : 39,
'up' : 38,
'down' : 40
},
{
'none' : -1,
'left' : 65,
'right' : 68,
'up' : 87,
'down' : 83
},
];
var stringForKey = {
0 : 'up',
1 : 'right',
2 : 'down',
3 : 'left',
'-1' : 'none'
};
channel.on('PacketFromGamepad', function (packet, gamepad) {
var i = gamepad.index;
var dpadPiece = gamepad.types[0];
var dpadPiece2 = gamepad.types[1];
var keys = keyCodes[i];
if (dpadPiece.dpad != dpadPiece._old) {
dpadKeyPressed(keys[ stringForKey[dpadPiece._old] ], false);
dpadKeyPressed(keys[ stringForKey[dpadPiece.dpad] ], true);
}
if (dpadPiece2.dpad != dpadPiece2._old) {
if (dpadPiece2.dpad != -1) pressedKey(keys['up'], true);
else pressedKey(keys['up'], false);
}
});
/*
var ludumpadScreen = $('<div id="ludumpad_wrapper"><div id="ludumpad_cell"><h1 id="ludumpadTitle">LudumPad</h1></div></div>');
var screenActive = false;
*/
var init = false;
function ludumpadInit () {
if (init || !channel.connected) return;
init = true;
//body.append(canvasDOM);
var qrcode = new QRCode("ludumpadqr", {
text: "http://bluecodestudio.com/ludumpad/gamepadPrompt.html?host="+channel.host+"&channel="+channel.channelID+"&port="+channel.port,
width: 150,
height: 150,
colorDark : "#000000",
colorLight : "#ffffff",
correctLevel : QRCode.CorrectLevel.H
});
qrDOM.css('top', '130px');
//requestAnimationFrame(main);
}
function toogleLudumPadScreen () {
ludumpadInit();
/*
if (screenActive) {
screenActive = false;
ludumpadScreen.removeClass('active');
setTimeout(function () {
body.remove(ludumpadScreen);
}, 500);
} else {
screenActive = true;
body.append(ludumpadScreen);
setTimeout(function () {
ludumpadScreen.addClass('active');
}, 1);
}
*/
}
function pressedKey (key, pressed) {
if (pressed) {
triggerKeyEvent(elemBody, "keydown", key);
triggerKeyEvent(elemBody, "keypress", key);
} else {
triggerKeyEvent(elemBody, "keyup", key);
}
}
function dpadKeyPressed (dpad, pressed) {
if (dpad == -1 || dpad == undefined) return;
pressedKey(dpad, pressed);
/*
switch (dpad) {
case 0: pressedKey(38, pressed);
break;
case 1: pressedKey(39, pressed);
break;
case 2: pressedKey(40, pressed);
break;
case 3: pressedKey(37, pressed);
}
*/
}
function main () {
requestAnimationFrame(main);
ctx.clearRect(0,0,canvas.width,canvas.height);
LudumPad.UI.render(); // UI render
}