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app.js
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'use strict';
const path = require('path');
const electron = require('electron');
const app = electron.app; // Module to control application life.
const BrowserWindow = electron.BrowserWindow; // Module to create native browser window.
const Menu = electron.Menu;
// Initialize the development socket server
if (process.env.NODE_ENV === 'DEVELOPMENT') {
console.log('Initializing socket server...');
require('./server');
}
// Set the app global name
console.log('Initializing application "' + app.getName() + '"...');
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
var windows = [];
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform != 'darwin') {
app.quit();
}
});
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
app.on('ready', function () {
// Create the browser window.
var win = new BrowserWindow(require('./config/default').window);
// Open the DevTools.
if (process.env.NODE_ENV === 'DEVELOPMENT') {
win.webContents.openDevTools({
detach: true
});
}
// Emitted when the window is closed.
win.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
if (win && windows.indexOf(win) >= 0) {
windows.splice(windows.indexOf(win), 1);
win = null;
}
});
var menu = Menu.buildFromTemplate(require('./config/menu')(app));
Menu.setApplicationMenu(menu);
win.setMenu(menu);
// and load the index.html of the app.
win.loadURL('file://' + path.join(__dirname, './client/index.html'));
windows.push(win);
});