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snakegameOOP.py
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snakegameOOP.py
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import pygame
from pygame.locals import *
import time
import random
SIZE=40
BACKGROUND_COLOR=(110,50,60)
class Apple:
def __init__(self, parent_screen):
self.image=pygame.image.load('resources/apple.jpg').convert()
self.parent_screen = parent_screen
self.x = SIZE*3
self.y = SIZE*3
def draw(self):
self.parent_screen.blit(self.image,(self.x,self.y))
pygame.display.flip()
def move(self):
self.x= random.randint(0,20)*SIZE
self.y= random.randint(0,19)*SIZE
class Snake:
def __init__(self,parent_screen,length):
self.length=length
self.parent_screen = parent_screen
self.block=pygame.image.load('resources/block.jpg').convert()
self.x=[SIZE]*length
self.y=[SIZE]*length
self.direction = 'down'
def increase_length(self):
self.length+=1
self.x.append(-1)
self.y.append(-1)
def move_up(self):
self.direction = 'up'
def move_down(self):
self.direction = 'down'
def move_left(self):
self.direction = 'left'
def move_right(self):
self.direction = 'right'
def draw(self):
for i in range (self.length):
self.parent_screen.blit(self.block,(self.x[i],self.y[i]))
pygame.display.flip()
def walk(self):
for i in range(self.length-1,0,-1):
self.x[i] = self.x[i-1]
self.y[i] = self.y[i-1]
if self.direction == 'up':
self.y[0] -=SIZE
if self.direction == 'down':
self.y[0] +=SIZE
if self.direction == 'left':
self.x[0] -=SIZE
if self.direction == 'right':
self.x[0] +=SIZE
self.draw()
class Game:
def __init__(self):
pygame.init()
pygame.mixer.init()
self.play_background_music()
self.surface= pygame.display.set_mode((1000,800))
self.surface.fill((250, 222, 240))
self.snake= Snake(self.surface, 1)
self.snake.draw()
self.apple= Apple(self.surface)
self.apple.draw()
def is_collision(self,x1,y1,x2,y2):
if x1 >= x2 and x1 <= x2 + SIZE:
if y1 >= y2 and y1 <= y2 + SIZE:
return True
return False
def play_background_music(self):
pygame.mixer.music.load("resources/arcade-game-simple-background-music.mp3")
pygame.mixer.music.play()
def play_sound(self,sound):
sound = pygame.mixer.Sound(f"resources/{sound}.mp3")
pygame.mixer.Sound.play(sound)
def render_background(self):
bg = pygame.image.load ("resources/background.jpg")
self.surface.blit(bg,(0,0))
def play (self):
self.render_background()
self.snake.walk()
self.apple.draw()
self.display_socore()
pygame.display.flip()
#colliding wiht apple
if self.is_collision (self.snake.x[0],self.snake.y[0], self.apple.x,self.apple.y):
self.play_sound("chips-crisps-crunch-sound-effect")
self.snake.increase_length()
self.apple.move()
#colliding wiht itself(head collision with rest of the body
for i in range(3,self.snake.length):
if self.is_collision(self.snake.x[0], self.snake.y[0],self.snake.x[i],self.snake.y[i]):
self.play_sound("car-crash-sound-eefect")
raise "Game Over"
def show_game_over(self):
self.render_background()
font = pygame.font.SysFont('arial',30)
line1 = font.render (f"Game is over! Your score is {self.snake.length}",True, (255,255,255))
self.surface.blit(line1, (200,300))
line2 = font.render (f"To play again press Enter. To exit press Escape",True, (255,255,255))
self.surface.blit(line2, (200,350))
pygame.display.flip()
pygame.mixer.music.pause()
def display_socore(self):
font = pygame.font.SysFont('arial',30)
score = font.render (f"Score:{self.snake.length}",True, (255,255,255))
self.surface.blit(score, (800,10))
def reset(self):
self.snake= Snake(self.surface, 1)
self.apple= Apple(self.surface)
def run(self):
running= True
pause = False
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running=False
if event.key == K_RETURN:
pygame.mixer.music.unpause()
pause = False
if not pause:
if event.key== K_UP:
self.snake.move_up()
if event.key== K_DOWN:
self.snake.move_down()
if event.key== K_LEFT:
self.snake.move_left()
if event.key== K_RIGHT:
self.snake.move_right()
elif event.type == QUIT:
running = False
try:
if not pause:
self.play()
except Exception as e:
self.show_game_over()
pause= True
self.reset()
time.sleep(0.3)
if __name__=='__main__':
game=Game()
game.run()