Like most things, BtoA wasn't created in a vacuum. It was built from the ground up, but looked to a handful of other projects, including a previous Arnold for Blender effort and LuxCoreRender's Blender add-on, for help. Thank you to everyone who put time and effort into this project!
- Aaron Powell (Luna Digital, Ltd.)
- Alexey Adamitsky (Developer, Testing & QA)
- Noah Muiruri (Testing & QA)
- RobWu (Material Presets & UI)
- Tyler Furby
- Jared Webber
- Mel Massadian
- Ildar Nikolaev
Special thanks to Simon Wendsche and the LuxCoreRender team. We based our implementation of BtoA's node system on the implementation in the LuxCoreRender Blender add-on.