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convert.py
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convert.py
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# encoding: utf8
import flatbuffers as Parser
import os
import string
import random
import shutil
import json
from shutil import copyfile
import sys
ENGINE_VERSION = "3.10.0.0"
script_path = os.path.split(os.path.realpath(sys.argv[0]))[0]
targetOut = os.path.join(script_path, "csd")
with open(os.path.join(script_path, "header_rule.json"), "r") as fileObj:
HeaderRules = json.load(fileObj)
fileObj.close()
with open(os.path.join(script_path, "child_rule.json"), "r") as fileObj:
ChildRules = json.load(fileObj)
fileObj.close()
if not os.path.exists(targetOut):
os.mkdir(targetOut)
csdPath = ""
# override Table.String to avoid difference of 'bytes' between versions of Python
Table_String = Parser.Table.String
def Table_String_new(tab,off):
return Table_String(tab,off).decode("utf-8")
Parser.Table.String = Table_String_new
str_types = (str,)
try:
str_types += (bytes,)
except:
pass
try:
str_types += (unicode,)
except:
pass
def normalizeResult(result):
if isinstance(result,str_types):
return result
if isinstance(result,float):
result = "%f"%result
if "." in result:
return result.rstrip("0").rstrip(".")
return str(result)
return str(result)
def writeFile(text):
global csdPath
with open(csdPath, "ab") as fileObj:
fileObj.write(text.encode("utf-8"))
fileObj.close()
def writeHeader(groupName):
global ENGINE_VERSION, csdPath
if os.path.exists(csdPath):
os.remove(csdPath)
randomId = random.sample(string.ascii_lowercase + "-" + string.digits, 36)
randomId = "".join(randomId)
text = ''
text = text + '<GameFile>\n'
text = text + ' <PropertyGroup Name="%s" Type="Layer" ID="%s" Version="%s" />\n' %(groupName, randomId, ENGINE_VERSION)
text = text + ' <Content ctype="GameProjectContent">\n'
text = text + ' <Content>\n'
writeFile(text)
def writeFooter():
text = ''
text = text + ' </Content>\n'
text = text + ' </Content>\n'
text = text + '</GameFile>\n'
writeFile(text)
def getImageOption(childKey, resourceData):
fileType = "Default"
if resourceData.ResourceType() == 0:
fileType = "Normal"
elif resourceData.ResourceType() == 1:
fileType = "PlistSubImage"
path = resourceData.Path()
plistFile = resourceData.PlistFile()
if path == "" and plistFile == "":
return ' <%s />\n' %(childKey)
if path.startswith("Default/"):
fileType = "Default"
text = ' <%s Type="%s" Path="%s" Plist="%s" />\n' %(childKey, fileType, path, plistFile)
return text
def getEasingText(easingData):
if not easingData:
return ""
easingType = easingData.Type()
if easingType == -1:
return ""
else:
return ' <EasingData Type="%d" />\n' %(easingType)
def getFrameText(frameData, property):
text = ""
if property == "VisibleForFrame":
realFrame = frameData.BoolFrame()
text = text + ' <BoolFrame FrameIndex="%d" Tween="%s" Value="%s" />\n' %(realFrame.FrameIndex(), realFrame.Tween(), realFrame.Value())
elif property == "Position":
realFrame = frameData.PointFrame()
text = text + ' <PointFrame FrameIndex="%d" X="%f" Y="%f">\n' %(realFrame.FrameIndex(), realFrame.Position().X(), realFrame.Position().Y())
text = text + getEasingText(realFrame.EasingData())
text = text + ' </PointFrame>\n'
elif property == "Scale":
realFrame = frameData.ScaleFrame()
text = text + ' <ScaleFrame FrameIndex="%d" X="%f" Y="%f">\n' %(realFrame.FrameIndex(), realFrame.Scale().ScaleX(), realFrame.Scale().ScaleY())
text = text + getEasingText(realFrame.EasingData())
text = text + ' </ScaleFrame>\n'
elif property == "RotationSkew":
realFrame = frameData.ScaleFrame()
text = text + ' <ScaleFrame FrameIndex="%d" X="%f" Y="%f">\n' %(realFrame.FrameIndex(), realFrame.Scale().ScaleX(), realFrame.Scale().ScaleY())
text = text + getEasingText(realFrame.EasingData())
text = text + ' </ScaleFrame>\n'
elif property == "CColor":
realFrame = frameData.ColorFrame()
colorData = realFrame.Color()
text = text + ' <ColorFrame FrameIndex="%d" Alpha="%d">\n' %(realFrame.FrameIndex(), colorData.A())
text = text + ' <Color A="%d" R="%d" G="%d" B="%d" />' %(colorData.A(), colorData.R(), colorData.G(), colorData.B())
text = text + ' </ColorFrame>\n'
elif property == "FileData":
realFrame = frameData.TextureFrame()
text = text + ' <TextureFrame FrameIndex="%d" Tween="%s">\n' %(realFrame.FrameIndex(), realFrame.Tween())
text = text + ' ' + getImageOption("TextureFile", realFrame.TextureFile())
text = text + ' </TextureFrame>\n'
elif property == "FrameEvent":
realFrame = frameData.EventFrame()
text = text + ' <EventFrame FrameIndex="%d" Value="%s">\n' %(realFrame.FrameIndex(), realFrame.Value())
text = text + ' </EventFrame>\n'
elif property == "Alpha":
realFrame = frameData.IntFrame()
text = text + ' <IntFrame FrameIndex="%d" Value="%d">\n' %(realFrame.FrameIndex(), realFrame.Value())
text = text + getEasingText(realFrame.EasingData())
text = text + ' </IntFrame>\n'
elif property == "AnchorPoint":
realFrame = frameData.ScaleFrame()
text = text + ' <ScaleFrame FrameIndex="%d" X="%f" Y="%f">\n' %(realFrame.FrameIndex(), realFrame.Scale().ScaleX(), realFrame.Scale().ScaleY())
text = text + getEasingText(realFrame.EasingData())
text = text + ' </ScaleFrame>\n'
elif property == "ZOrder":
realFrame = frameData.IntFrame()
text = text + ' <IntFrame FrameIndex="%d" Value="%d">\n' %(realFrame.FrameIndex(), realFrame.Value())
text = text + ' </IntFrame>\n'
elif property == "ActionValue":
realFrame = frameData.InnerActionFrame()
#todo
elif property == "BlendFunc":
realFrame = frameData.BlendFrame()
text = text + ' <BlendFuncFrame FrameIndex="%d" Src="%d" Dst="%d">\n' %(realFrame.FrameIndex(), realFrame.BlendFunc().Src(), realFrame.BlendFunc().Dst())
text = text + ' </BlendFuncFrame>\n'
return text
def getTimeline(timeLineData):
property = timeLineData.Property()
text = ' <Timeline ActionTag="%d" Property="%s">\n' %(timeLineData.ActionTag(), timeLineData.Property())
frameNum = timeLineData.FramesLength()
for i in range(frameNum):
frameData = timeLineData.Frames(i)
text = text + getFrameText(frameData, property)
text = text + ' </Timeline>\n'
return text
def writeAction(actionData):
duration = actionData.Duration()
speed = actionData.Speed()
timelineNum = actionData.TimeLinesLength()
text = ' <Animation Duration="%d" Speed="%f">\n' %(duration, speed)
for i in range(timelineNum):
timeLineData = actionData.TimeLines(i)
text = text + getTimeline(timeLineData)
text = text + ' </Animation>\n'
writeFile(text)
def writeAnimation(parseData):
animationNum = parseData.AnimationListLength()
if animationNum == 0:
return
text = ' <AnimationList>\n'
for i in range(animationNum):
animationData = parseData.AnimationList(i)
text = text + ' <AnimationInfo Name="%s" StartIndex="%d" EndIndex="%d" />\n' %(animationData.Name(), animationData.StartIndex(), animationData.EndIndex())
text += ' </AnimationList>\n'
writeFile(text)
def writeRootNode(nodeTree):
widgetOption = nodeTree.Options().Data()
widgetSize = widgetOption.Size()
if not widgetSize:
boneOption = Parser.BoneNodeOptions()
boneOption._tab = widgetOption._tab
widgetOption = boneOption.NodeOptions()
widgetSize = widgetOption.Size()
widgetName = widgetOption.Name()
text = ''
nodeObject = {
"node": "GameNodeObjectData",
"scene": "GameNodeObjectData",
"layer": "GameLayerObjectData",
"skeleton": "SkeletonNodeObjectData",
}
if not nodeObject.get(widgetName.lower()):
print("unknown widgetName:'%s', regarded as Node by default."%widgetName)
text = text + ' <ObjectData Name="%s" ctype="%s">\n' %(widgetName, nodeObject.get(widgetName,"GameNodeObjectData"))
text = text + ' <Size X="%f" Y="%f" />\n' %(widgetSize.Width(), widgetSize.Height())
writeFile(text)
def getRealOption(className, optionData):
realOption = None
nameMap = {
"Particle":"ParticleSystem"
}
optionClassName = nameMap.get(className,className) + "Options"
try:
optionClass = getattr(Parser, optionClassName)
except Exception as e:
print("error no match className: " + optionClassName)
return
if optionClass:
realOption = optionClass()
if realOption:
realOption._tab = optionData.Data()._tab
return realOption
else:
return optionData
def getHeaderOption(optionData, optionKey, valuePath, defaultValue="", replaceInfo=""):
valueList = valuePath.split(".")
parentValue = optionData
for path in valueList:
if not parentValue:
return ""
func = getattr(parentValue, path)
if not func:
return ""
parentValue = func()
result = normalizeResult(parentValue)
# ignoring field 'LabelText' will lead to a csd file parsing error
if not optionKey in ["LabelText","ButtonText","PlaceHolderText"]:
# ignore if equals default value
if result.upper() == str(defaultValue).upper():
return ""
result = result.replace("\n", "
")
else:
dictReplace = {
"&": "&",
"<": "<",
">": ">",
"\"": """,
"'": "'",
}
for key in dictReplace:
result = result.replace(key, dictReplace[key])
renameDict = {}
if replaceInfo != "":
renameList = replaceInfo.split(",")
for renameText in renameList:
kvList = renameText.split("=")
renameDict[kvList[0]] = kvList[1]
if result in renameDict:
result = renameDict[result]
text = '%s="%s" ' %(optionKey, result)
#scale9sprite special
# if optionKey == "Scale9Enabled":
# # if optionKey == "Scale9Enable" and result == "True":
# text = text + getHeaderOption(optionData, "Scale9OriginX", "CapInsets.X")
# text = text + getHeaderOption(optionData, "Scale9OriginY", "CapInsets.Y")
# text = text + getHeaderOption(optionData, "Scale9Width", "CapInsets.Width")
# text = text + getHeaderOption(optionData, "Scale9Height", "CapInsets.Height")
return text
def getDefaultOptionHeader(widgetOption, tab):
global HeaderRules
text = tab + '<AbstractNodeData '
DefaultRules = HeaderRules["Default"]
for ruleOption in DefaultRules:
text = text + getHeaderOption(widgetOption, ruleOption[0], ruleOption[1], ruleOption[2])
return text
def writeOptionHeader(optionData, widgetOption, className, tab):
global HeaderRules
text = getDefaultOptionHeader(widgetOption, tab)
if className in HeaderRules:
ClassRules = HeaderRules[className]
for ruleOption in ClassRules:
text = text + getHeaderOption(optionData, ruleOption[0], ruleOption[1], ruleOption[2], ruleOption[3])
text = text + 'ctype="%sObjectData">\n' %(className)
writeFile(text)
def getChildProperty(optionData, optionKey, valuePath, renameProperty="", specialType=""):
valueList = valuePath.split(".")
parentValue = optionData
for path in valueList:
func = getattr(parentValue, path)
if not func:
return ""
parentValue = func()
if specialType == "ImageData":
return getImageOption(optionKey, parentValue)
funcList = dir(parentValue)
validFuncList = []
for funcName in funcList:
if funcName.startswith("_"):
continue
if funcName == "Init" or funcName.startswith("GetRoot"):
continue
validFuncList.append(funcName)
renameDict = {}
if renameProperty != "":
renameList = renameProperty.split(",")
for renameText in renameList:
kvList = renameText.split("=")
renameDict[kvList[1]] = kvList[0]
text = ' <%s ' %(optionKey)
for funcName in validFuncList:
func = getattr(parentValue, funcName)
result = normalizeResult(func())
keyValue = funcName
if funcName in renameDict:
keyValue = renameDict[funcName]
# if isinstance(result, float) and result > 1.1:
# result = int(result)
text = text + '%s="%s" ' %(keyValue, result)
text = text + "/>\n"
return text
def getDefaultOptionChild(widgetOption, tab):
global ChildRules
DefaultRules = ChildRules["Default"]
text = ""
for childRule in DefaultRules:
text = text + tab + getChildProperty(widgetOption, childRule[0], childRule[1], childRule[2], childRule[3])
return text
def writeChildOption(realOption, widgetOption, className, tab):
global ChildRules
text = getDefaultOptionChild(widgetOption, tab)
if className in ChildRules:
ClassRules = ChildRules[className]
for childRule in ClassRules:
text = text + tab + getChildProperty(realOption, childRule[0], childRule[1], childRule[2], childRule[3])
writeFile(text)
def writeOption(nodeTree, tab):
optionData = nodeTree.Options()
className = nodeTree.Classname()
realOption = getRealOption(className, optionData)
if not realOption:
defaultText = tab + '<AbstractNodeData ctype="%seObjectData">\n' %(className)
writeFile(defaultText)
return
try:
widgetOption = realOption.WidgetOptions()
except:
widgetOption = realOption.NodeOptions()
writeOptionHeader(realOption, widgetOption, className, tab)
writeChildOption(realOption, widgetOption, className, tab)
def recursionConvertTree(nodeTree, level = 0):
baseTab = ' ' + " "*level
if level > 0:
writeOption(nodeTree, baseTab)
childNum = nodeTree.ChildrenLength()
if childNum > 0:
writeFile(baseTab + ' <Children>\n')
for i in range(childNum):
child = nodeTree.Children(i)
recursionConvertTree(child, level + 1)
writeFile(baseTab + ' </Children>\n')
if level > 0:
writeFile(baseTab + '</AbstractNodeData>\n')
else:
writeFile(baseTab + '</ObjectData>\n')
def startConvert(csbPath, csparsebinary, targetPath):
global csdPath, targetOut
_, fileName = os.path.split(csbPath)
groupName,_ = os.path.splitext(fileName)
# csdPath = os.path.join(targetOut, groupName + ".csd")
# csdPath = os.path.join(os.path.splitext(csbPath)[0] + ".csd")
fileDir,_ = os.path.split(targetPath)
if not os.path.exists(fileDir):
os.makedirs(fileDir)
csdPath = targetPath
nodeTree = csparsebinary.NodeTree()
writeHeader(groupName)
writeAction(csparsebinary.Action())
# writeAnimation(csparsebinary)
writeRootNode(nodeTree)
recursionConvertTree(nodeTree)
writeFooter()
def dealWithCsbFile(csbPath,targetPath):
with open(csbPath, "rb") as fileObj:
buf = fileObj.read()
fileObj.close()
buf = bytearray(buf)
csparsebinary = Parser.CSParseBinary.GetRootAsCSParseBinary(buf, 0)
startConvert(csbPath, csparsebinary, targetPath)
print("csd generated: %s"%targetPath)
def main():
if len(sys.argv) != 3:
print("反编译csb文件")
print("usage:\tpython convert.py <infile> <outfile>")
print("\tpython convert.py <infolder> <outfolder>")
exit(0)
inpath = sys.argv[1]
outpath = sys.argv[2]
if(os.path.isdir(inpath)):
# treat input as a folder
for root,dirs,files in os.walk(inpath):
for p in [os.path.join(root,f) for f in files]:
outfile = os.path.join(outpath,os.path.relpath(p,inpath))
outdir = os.path.dirname(outfile)
if not os.path.exists(outdir):
os.makedirs(outdir)
if os.path.splitext(p)[1] in [".csb"]:
outfile = os.path.splitext(outfile)[0]+".csd"
dealWithCsbFile(p,outfile)
else:
copyfile(p,outfile)
print("translation completed! check your artifacts under %s"%os.path.realpath(outpath))
else:
# treat input as a single file
dealWithCsbFile(inpath,outpath)
if __name__ == '__main__':
main()