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Compilation Errors for iOS and Android. #3
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Hey! For now, this has only been optimised for As for iOS, only the architecture used by devices is supported at the moment, i.e. |
Thanks for the details @madztheo , Could you point me to where I can make the changes in the build config to add support for Thanks for the awesome work so far! |
Sure! The building process is managed by It builds the Rust bindings to Barretenberg, which are then used by As a quickstart, you can add this line below the let target_arch = env::var("CARGO_CFG_TARGET_ARCH").unwrap(); It will be equal to |
@madztheo Started adding support for Currently running into,
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It looks like |
Heyo @madztheo I changed some things around and looks like Logs
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Hey, I am trying to run
madztheo/noir_rs
and compiling for archs likearmv7-linux-androideabi
but errors out atbb-rs
64bit compiles well for android.
Minimal Repro: https://github.com/anudit/noir-single
Android error logs: https://gist.github.com/anudit/1b5beb79dcff69d76fe30f2838b6c41a
iOS error logs: https://gist.github.com/anudit/9ce131936dd8dac672a2a5f439d60899
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