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Error #1683

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theunitydev991 opened this issue Sep 4, 2024 · 0 comments
Open

Error #1683

theunitydev991 opened this issue Sep 4, 2024 · 0 comments

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@theunitydev991
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Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)

Error message: Could not load file or assembly 'HLSLccWrapper, Version=1.0.7610.22677, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.

Stack trace: at uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram)
at uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type)
at uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier)
at uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type)
at uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer)
at uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer)
at uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer)
at uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func3 exporterInstantiator) at uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) at uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) at uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable1 files, ExportOptions options)
at uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter)
at uTinyRipperGUI.MainWindow.ExportFiles(Object data)

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