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Read project fail #1684

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firekula opened this issue Sep 11, 2024 · 1 comment
Open

Read project fail #1684

firekula opened this issue Sep 11, 2024 · 1 comment

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@firekula
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Game name: Zombieville2_v1.6.1
Engine version: 5.4.0b21
Platform: Android
File name: globalgamemanagers

Error message: Read 232 but expected 220 for asset type GraphicsSettings

Stack trace: 在 uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
在 uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
在 uTinyRipper.SerializedFile.ReadData(Stream stream)
在 uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
在 uTinyRipper.GameProcessorContext.ReadSerializedFiles()
在 uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
在 uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) 在 uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
在 uTinyRipperGUI.MainWindow.LoadFiles(Object data)

@lvplay2
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lvplay2 commented Oct 9, 2024

uTinyRipper has been discontinued. Better use AssetRipper.

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