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Game name: Zombieville2_v1.6.1 Engine version: 5.4.0b21 Platform: Android File name: globalgamemanagers
Error message: Read 232 but expected 220 for asset type GraphicsSettings
Stack trace: 在 uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) 在 uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info) 在 uTinyRipper.SerializedFile.ReadData(Stream stream) 在 uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) 在 uTinyRipper.GameProcessorContext.ReadSerializedFiles() 在 uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) 在 uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) 在 uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo) 在 uTinyRipperGUI.MainWindow.LoadFiles(Object data)
1 pathes, LayoutInfo layinfo) 在 uTinyRipper.GameStructure.Load(IEnumerable
The text was updated successfully, but these errors were encountered:
uTinyRipper has been discontinued. Better use AssetRipper.
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Game name: Zombieville2_v1.6.1
Engine version: 5.4.0b21
Platform: Android
File name: globalgamemanagers
Error message: Read 232 but expected 220 for asset type GraphicsSettings
Stack trace: 在 uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
在 uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
在 uTinyRipper.SerializedFile.ReadData(Stream stream)
在 uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
在 uTinyRipper.GameProcessorContext.ReadSerializedFiles()
在 uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
在 uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo) 在 uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo)在 uTinyRipperGUI.MainWindow.LoadFiles(Object data)
The text was updated successfully, but these errors were encountered: