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Happened at the start of a turn, the player lost connection and this popped up, not the first time it happened, but he used different decks
Error type: SERVER - game error Client version: 1.4.55-V3 (build: 2024-12-16 20:14) Java version: 1.8.0_201 Default charset: UTF-8 Game error occurred: java.util.ConcurrentModificationException Server version: 1.4.55-V3 (build: 2024-12-16 20:14) Stack trace: java.util.ArrayList$Itr.checkForComodification(ArrayList.java:911) java.util.ArrayList$Itr.next(ArrayList.java:861) mage.util.CardUtil.deepCopyList(CardUtil.java:1992) mage.util.CardUtil.deepCopyObject(CardUtil.java:1944) mage.abilities.TriggeredAbilities.<init>(TriggeredAbilities.java:65) mage.abilities.TriggeredAbilities.copy(TriggeredAbilities.java:318) mage.game.GameState.<init>(GameState.java:169) mage.game.GameState.copy(GameState.java:289) mage.game.GameStates.save(GameStates.java:23) mage.game.GameImpl.saveState(GameImpl.java:808) mage.game.GameImpl.bookmarkState(GameImpl.java:938) mage.game.GameImpl.playPriority(GameImpl.java:1695) mage.game.turn.Step.priority(Step.java:67) mage.game.turn.Phase.playStep(Phase.java:205) mage.game.turn.Phase.play(Phase.java:91) mage.game.turn.Turn.play(Turn.java:137) mage.game.GameImpl.playTurn(GameImpl.java:1153) mage.game.GameImpl.play(GameImpl.java:1060) mage.game.GameImpl.start(GameImpl.java:1036) mage.server.game.GameWorker.call(GameWorker.java:35) mage.server.game.GameWorker.call(GameWorker.java:16) java.util.concurrent.FutureTask.run(FutureTask.java:266) java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) java.lang.Thread.run(Thread.java:750)
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Happened at the start of a turn, the player lost connection and this popped up, not the first time it happened, but he used different decks
The text was updated successfully, but these errors were encountered: