You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently on SoD the deep wounds debuff is "storing" its damage upon application, meaning that additional crits will add their damage to the stored value of an already existing deep wounds debuff.
This has the side effect of causing a double dip of damage modifiers, once when the damage is stored and again when the damage is dealt.
The damage modifier from Mangle does NOT double dip.
Some examples, assuming you have 3/3 talent points and 60% of your weapon is 80:
1 single crit Melee attack crits Deep wounds is applied (80 damage stored) Tick for 20 damage (60 damage stored) Tick for 20 damage (40 damage stored) Tick for 20 damage (20 damage stored) Tick for 20 damage (0 damage stored)
Double crit Melee attack crits Deep wounds is applied (80 damage stored) Melee attack crits Deep wounds is refreshed (160 damage stored) Tick for 40 damage (120 damage stored) Tick for 40 damage (80 damage stored) Tick for 40 damage (40 damage stored) Tick for 40 damage (0 damage stored)
Single crit with another crit later on Melee attack crits Deep wounds is applied (80 damage stored) Tick for 20 damage (60 damage stored) Tick for 20 damage (40 damage stored) Melee attack crits Deep wounds is refreshed (40 + 80 = 120 damage stored) Tick for 120 / 4 = 30 damage (90 damage stored) Tick for 30 damage (60 damage stored) Tick for 30 damage (30 damage stored) Tick for 30 damage (0 damage stored)
1 single crit with a 20% enrage buff Enrage buff applied Melee attack crits Deep wounds is applied (80 * 1.2 = 96 stored)
Each tick should be only 96 / 4 = 24 from now on, but the damage modifier is being added again: Tick for 24 * 1.2 = 28.8 damage (72 stored) Tick for 28.8 damage (48 stored) Enrage buff expires Tick for 24 damage (24 stored) Tick for 24 damage (0 stored)
The text was updated successfully, but these errors were encountered:
Currently on SoD the deep wounds debuff is "storing" its damage upon application, meaning that additional crits will add their damage to the stored value of an already existing deep wounds debuff.
This has the side effect of causing a double dip of damage modifiers, once when the damage is stored and again when the damage is dealt.
The damage modifier from Mangle does NOT double dip.
Some examples, assuming you have 3/3 talent points and 60% of your weapon is 80:
1 single crit
Melee attack crits
Deep wounds is applied (80 damage stored)
Tick for 20 damage (60 damage stored)
Tick for 20 damage (40 damage stored)
Tick for 20 damage (20 damage stored)
Tick for 20 damage (0 damage stored)
Double crit
Melee attack crits
Deep wounds is applied (80 damage stored)
Melee attack crits
Deep wounds is refreshed (160 damage stored)
Tick for 40 damage (120 damage stored)
Tick for 40 damage (80 damage stored)
Tick for 40 damage (40 damage stored)
Tick for 40 damage (0 damage stored)
Single crit with another crit later on
Melee attack crits
Deep wounds is applied (80 damage stored)
Tick for 20 damage (60 damage stored)
Tick for 20 damage (40 damage stored)
Melee attack crits
Deep wounds is refreshed (40 + 80 = 120 damage stored)
Tick for 120 / 4 = 30 damage (90 damage stored)
Tick for 30 damage (60 damage stored)
Tick for 30 damage (30 damage stored)
Tick for 30 damage (0 damage stored)
1 single crit with a 20% enrage buff
Enrage buff applied
Melee attack crits
Deep wounds is applied (80 * 1.2 = 96 stored)
Each tick should be only 96 / 4 = 24 from now on, but the damage modifier is being added again:
Tick for 24 * 1.2 = 28.8 damage (72 stored)
Tick for 28.8 damage (48 stored)
Enrage buff expires
Tick for 24 damage (24 stored)
Tick for 24 damage (0 stored)
The text was updated successfully, but these errors were encountered: