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Top Down Space Shooter.userprefs
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Top Down Space Shooter.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Boid.cs">
<Files>
<File FileName="Assets/Boid.cs" Line="40" Column="15" />
<File FileName="../Roguelike/Platformer/Assets/Standard Assets/2D/Scripts/PlatformerCharacter2D.cs" Line="28" Column="43" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State name="__root__">
<Node name="Top Down Space Shooter" expanded="True">
<Node name="Assembly-CSharp" expanded="True" />
<Node name="Assembly-CSharp-Editor-firstpass" expanded="True" />
<Node name="Assembly-CSharp-firstpass" expanded="True" />
</Node>
</State>
</Pad>
<Pad Id="MonoDevelop.NUnit.TestPad">
<State name="__root__">
<Node name="Top Down Space Shooter" expanded="True" selected="True" />
</State>
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>