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js_vector.h
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#pragma once
// API
#define vec_free(a) ((a) ? js_free(vec_raw(a)),0 : 0)
#define vec_push(a,v) (vec_maybegrow(a,1), (a)[vec_size(a)++] = (v))
#define vec_pop(a) ((a)[--vec_size(a)])
#define vec_cnt(a) ((a) ? vec_size(a) : 0)
#define vec_max(a) ((a) ? vec_cap(a) : 0)
#define vec_add(a,n) (vec_maybegrow(a,n), vec_size(a)+=(n))
#define vec_last(a) ((a)[vec_size(a)-1])
// access with a[i]
// internal
#define vec_raw(a) (((uint32_t *) (a)) - 2)
#define vec_cap(a) vec_raw(a)[0] // maximum capacity
#define vec_size(a) vec_raw(a)[1] // current size
#define vec_needgrow(a,n) ((a)==0 || vec_size(a)+(n) > vec_cap(a))
#define vec_maybegrow(a,n) (vec_needgrow((a),(n)) ? ((a) = vec_grow((a), (n), sizeof(*(a)), 0)) : 0)
#define vec_slice(a,q) vec_sliceqty((a), (q), sizeof(*(a)))
void *vec_grow(void *vector, uint32_t increment, uint32_t itemsize, bool map);
void *vec_sliceqty(void *vector, uint32_t qty, uint32_t itemsize);
void *vec_dup(void *vector);
#define newVector(numitems,itemsize,map) (vec_grow(NULL, numitems, itemsize, map))