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index.js
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const fs = require("node:fs");
const path = require("node:path");
const { token, activityStatus } = require("./config.json");
const { Client, Events, Collection, GatewayIntentBits } = require("discord.js");
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
],
});
client.commands = new Collection();
const commandsPath = path.join(__dirname, "commands");
const commandFiles = fs
.readdirSync(commandsPath)
.filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in Collection with the key as the command name and the value as the exported module
if ("data" in command && "execute" in command) {
client.commands.set(command.data.name, command);
} else {
console.log(
`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`
);
}
}
client.on("ready", () => {
console.log("Bot is online!");
});
client.on(Events.InteractionCreate, async (interaction) => {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({
content: "There was an error while executing this command!",
ephemeral: true,
});
}
let gId = interaction.guildId;
let guildName = interaction.guild.name;
if (gId === null) {
console.log(
`Command /${interaction.commandName} from ${interaction.user.tag} in dm`
);
} else {
if (guildName === null) {
console.log(
`Command /${interaction.commandName} from ${interaction.user.tag} in guild id ${gId}`
);
} else {
console.log(
`Command /${interaction.commandName} from ${interaction.user.tag} in guild id ${gId} with name ${guildName}`
);
}
}
});
client.login(token);