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elements.lua
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elements.lua
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-- mpv osc element templetes
-- by maoiscat
-- github/maoiscat
require 'extra'
local assdraw = require 'mp.assdraw'
-- # element templates
-- logo
-- shows a logo in the center
local ne = newElement('logo')
ne.init = function(self)
self.geo.x = player.geo.width / 2
self.geo.y = player.geo.height / 2
local ass = assdraw.ass_new()
ass:new_event()
ass:pos(self.geo.x, self.geo.y)
ass:append('{\\1c&H8E348D&\\3c&H0&\\3a&H60&\\blur1\\bord0.5}')
ass:draw_start()
assDrawCirCW(ass, 0, 0, 100)
ass:draw_stop()
ass:new_event()
ass:pos(self.geo.x, self.geo.y)
ass:append('{\\1c&H632462&\\bord0}')
ass:draw_start()
assDrawCirCW(ass, 6, -6, 75)
ass:draw_stop()
ass:new_event()
ass:pos(self.geo.x, self.geo.y)
ass:append('{\\1c&HFFFFFF&\\bord0}')
ass:draw_start()
assDrawCirCW(ass, -4, 4, 50)
ass:draw_stop()
ass:new_event()
ass:pos(self.geo.x, self.geo.y)
ass:append('{\\1c&H632462&\\bord0&}')
ass:draw_start()
ass:move_to(-20, -20)
ass:line_to(23.3, 5)
ass:line_to(-20, 35)
ass:draw_stop()
self.pack[4] = ass.text
end
ne.responder['resize'] = function(self)
self:init()
end
-- msg
-- display a message in the screen
ne = newElement('message')
ne.geo.x = 40
ne.geo.y = 20
ne.geo.an = 7
ne.layer = 1000
ne.visible = false
ne.text = ''
ne.startTime = 0
ne.duration = 0
ne.style.color = {'ffffff', '0', '0', '333333'}
ne.style.border = 1
ne.style.shadow = 1
ne.render = function(self)
self.pack[4] = self.text
end
ne.tick = function(self)
if not self.visible then return '' end
if player.now-self.startTime >= self.duration then
self.visible = false
end
return table.concat(self.pack)
end
ne.display = function(self, text, duration)
if not duration then duration = 1 end
self.duration = duration
-- text too long may be slow
text = string.sub(text, 0, 2000)
text = string.gsub(text, '\\', '\\\\')
self.text = text
self:render()
self.startTime = player.now
self.visible = true
end
-- box
-- draw a simple box, usually used as backgrounds
ne = newElement('box')
ne.render = function(self)
local ass = assdraw.ass_new()
ass:new_event()
ass:draw_start()
assDrawRectCW(ass, 0, 0, self.geo.w, self.geo.h)
ass:draw_stop()
self.pack[4] = ass.text
end
-- circle
-- draw a simple circle
ne = newElement('circle')
ne.geo.r = 1 -- radius
ne.render = function(self)
local ass = assdraw.ass_new()
local r, d = self.geo.r, 2*self.geo.r
ass:draw_start()
ass:round_rect_cw(0, 0, d, d, r)
ass:draw_stop()
self.pack[4] = ass.text
end
-- button
-- display some content, also respond to mouse button
ne = newElement('button')
ne.enabled = true
ne.text = ''
ne.styleNormal = nil
ne.styleActive = nil
ne.styleDisabled = nil
-- responder active area, left top right bottom
ne.hitBox = {x1 = 0, y1 = 0, x2 = 0, y2 = 0}
ne.init = function(self)
self:setPos()
self:enable()
self:render()
self:setHitBox()
end
ne.render = function(self)
self.pack[4] = self.text
end
ne.enable = function(self)
self.enabled = true
self.style = self.styleNormal
self:setStyle()
end
ne.disable = function(self)
self.enabled = false
self.style = self.styleDisabled
self:setStyle()
end
ne.setHitBox = function(self)
local x1, y1, x2, y2 = getBoxPos(self.geo)
self.hitBox = {x1 = x1, y1 = y1, x2 = x2, y2 = y2}
end
-- check if mouse event happens inside hitbox
ne.isInside = isInside
ne.responder['mouse_move'] = function(self, pos)
if not self.enabled then return false end
local check = self:isInside(pos)
if check and not self.active then
self.active = true
self.style = self.styleActive
self:setStyle()
elseif not check and self.active then
self.active = false
self.style = self.styleNormal
self:setStyle()
end
end
ne.responder['mouse_leave'] = function(self)
if self.active then
self.active = false
self.style = self.styleNormal
self:setStyle()
end
end
-- button2
-- button with circle background
ne = newElement('button2')
ne.geo = {x = 0, y = 0, r = 0, an = 5} -- do not change an
ne.enabled = true
ne.text = ''
ne.scale = 1 -- draw scale
ne.styleNormal = nil
ne.styleActive = nil
ne.styleDisabled = nil
ne.styleCircle = nil
ne.name = ''
ne.init = function(self)
self:setPos()
self:enable()
self:render()
self.name2 = self.name .. '_bg'
local bg = newElement(self.name .. '_bg', 'circle')
bg.layer = self.layer - 1
bg.geo = self.geo
bg.visible = false
bg.style = self.styleCircle
bg:init()
self.circle = bg
end
ne.addToLayout = function(self, layout)
addToLayout(layout, self.name)
addToLayout(layout, self.name2)
end
ne.render = function(self)
self.pack[4] = self.text
end
ne.enable = function(self)
self.enabled = true
self.style = self.styleNormal
self:setStyle()
end
ne.disable = function(self)
self.enabled = false
self.active = false
self.style = self.styleDisabled
self:setStyle()
self.circle.visible = false
end
-- check if mouse event happens inside hitCircle
ne.isInside = function(self, pos)
local x, y = pos[1], pos[2]
if (self.geo.x-x)^2 + (self.geo.y-y)^2 <= self.geo.r^2 then
return true
else
return false
end
end
ne.responder['mouse_move'] = function(self, pos)
if not self.enabled then return false end
local check = self:isInside(pos)
if check and not self.active then
self.active = true
self.style = self.styleActive
self:setStyle()
self.circle.visible = true
elseif not check and self.active then
self.active = false
self.style = self.styleNormal
self:setStyle()
self.circle.visible = false
end
end
ne.responder['mouse_leave'] = function(self)
if self.active then
self.active = false
self.style = self.styleNormal
self:setStyle()
self.circle.visible = false
end
end
-- tooltip
ne = newElement('tooltip')
ne.visible = false
-- key is optional
-- pos is in '{x, y}' format
ne.show = function(self, text, pos, key)
self.geo.x = pos[1]
self.geo.y = pos[2] - 6
self.pack[4] = text
self.key = key
if self.geo.x < player.geo.width*0.03 then
self.geo.an = 1
self.geo.x = self.geo.x
elseif self.geo.x > player.geo.width*0.97 then
self.geo.an = 3
self.geo.x = self.geo.x
else
self.geo.an = 2
end
if self.geo.y < player.geo.height * 0.05 then
self.geo.an = self.geo.an + 6
self.geo.y = self.geo.y + 12
end
self:setPos()
self.visible = true
end
-- update tooltip content regardless of visible status if key matches
ne.update = function(self, text, key)
if self.key == key then
self.pack[4] = text
return true
end
return false
end
-- only hides when key matches, maybe useful for shared tooltip
-- return true if key match
ne.hide = function(self, key)
if self.key == key then
self.visible = false
return true
end
return false
end
ne.responder['mouse_leave'] = function(self)
self.visible = false
end
-- slider
ne = newElement('slider')
ne.barHeight = 0
ne.barRadius = 0
ne.nobRadius = 0
ne.geo.gap = 0
ne.geo.bar = {x1 = 0, y1 = 0, x2 = 0, y2 = 0, r = 0} -- relative pos
ne.geo.nob = {x = 0, y = 0, r = 0} -- will be flushed by setParam
ne.value = 0 -- 0~100
ne.xMin = 0
ne.xMax = 0 -- min/max x pos
ne.xLength = 0 -- xMax - xMin
ne.xValue = 0 -- value/100 * xLength
ne.style.color1 = {} -- color1 for enabled
ne.style.color2 = {} -- color2 for disabled
ne.enabled = true
ne.hitBox = {}
ne.markers = {}
-- get corresponding slider value at a position
ne.getValueAt = function(self, pos)
local x = pos[1]
local val = (x - self.xMin)*100 / self.xLength
if val < 0 then val = 0
elseif val > 100 then val = 100 end
return val
end
ne.setParam = function(self)
local x1, y1, x2, y2 = getBoxPos(self.geo)
local bar, nob = self.geo.bar, self.geo.nob
self.hitBox = {x1 = x1, y1 = y1, x2 = x2, y2 = y2}
self.geo.x = x1
self.geo.y = y1
self.geo.an = 7 -- help drawing
local gap = math.max(self.barRadius, self.nobRadius)
self.xMin = x1 + gap
self.xMax = x2 - gap
self.xLength = self.xMax - self.xMin
self.xValue = self.value/100 * self.xLength
bar.r = self.barRadius
bar.x1 = gap - bar.r
bar.y1 = (self.geo.h - self.barHeight) / 2
bar.x2 = bar.x1 + self.xValue + 2*bar.r
bar.y2 = bar.y1 + self.barHeight
nob.x = gap + self.xValue
nob.y = self.geo.h / 2
nob.r = self.nobRadius
self.geo.gap = gap
end
ne.init = function(self)
self:setParam()
self:setPos()
self:enable()
self:render()
end
ne.render = function(self)
local bar, nob = self.geo.bar, self.geo.nob
bar.x2 = bar.x1 + self.xValue + 2*self.barRadius
nob.x = self.geo.gap + self.xValue
local ass = assdraw.ass_new()
ass:new_event()
ass:draw_start()
-- bar
assDrawRectCW(ass, bar.x1, bar.y1, bar.x2, bar.y2, bar.r)
-- nob
assDrawCirCW(ass, nob.x, nob.y, nob.r)
-- markers
for i, v in ipairs(self.markers) do
local x = v/100 * self.xLength + self.geo.gap
local r = self.barHeight/2 + 1.5
local y = (self.geo.bar.y1 + self.geo.bar.y2) / 2
ass:round_rect_cw(x-r, y-r, x+r, y+r, r)
end
ass:draw_stop()
self.pack[4] = ass.text
end
ne.enable = function(self)
self.enabled = true
self.style = self.styleNormal
self:setStyle()
end
ne.disable = function(self)
self.enabled = false
self.style= self.styleDisabled
self:setStyle()
end
ne.isInside = isInside