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AnOldLady
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sp/src/game/server/physics_prop_ragdoll.cpp

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@@ -1516,6 +1516,7 @@ CBaseEntity *CreateServerRagdoll( CBaseAnimating *pAnimating, int forceBone, con
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if (deathpose != ACT_INVALID) {
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int currentSequence = pAnimating->GetSequence();
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//Force pAnimating to position the deathpose
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pAnimating->SetSequence(deathpose);
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pAnimating->SetCycle((float)deathframe / MAX_DEATHPOSE_FRAMES);
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