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transform_state.hpp
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transform_state.hpp
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#ifndef MBGL_MAP_TRANSFORM_STATE
#define MBGL_MAP_TRANSFORM_STATE
#include <mbgl/util/geo.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/vec4.hpp>
#include <cstdint>
#include <array>
#include <limits>
namespace mbgl {
class TileID;
struct box;
struct TileCoordinate;
class TransformState {
friend class Transform;
public:
// Matrix
void matrixFor(mat4& matrix, const TileID& id, const int8_t z) const;
void getProjMatrix(mat4& matrix) const;
box cornersToBox(uint32_t z) const;
// Dimensions
bool hasSize() const;
uint16_t getWidth() const;
uint16_t getHeight() const;
std::array<float, 2> locationCoordinate(float lon, float lat) const;
void getLonLat(double &lon, double &lat) const;
// Position
const LatLng getLatLng() const;
// Zoom
float getNormalizedZoom() const;
double getZoom() const;
int32_t getIntegerZoom() const;
double getZoomFraction() const;
double getScale() const;
double getMinZoom() const;
double getMaxZoom() const;
// Rotation
float getAngle() const;
float getAltitude() const;
float getPitch() const;
// Changing
bool isChanging() const;
double pixel_x() const;
double pixel_y() const;
// Conversion and projection
vec2<double> latLngToPoint(const LatLng& latLng) const;
LatLng pointToLatLng(const vec2<double> point) const;
TileCoordinate latLngToCoordinate(const LatLng& latLng) const;
LatLng coordinateToLatLng(const TileCoordinate& coord) const;
vec2<double> coordinateToPoint(const TileCoordinate& coord) const;
TileCoordinate pointToCoordinate(const vec2<double> point) const;
private:
void constrain(double& scale, double& y) const;
// Limit the amount of zooming possible on the map.
double min_scale = std::pow(2, 0);
double max_scale = std::pow(2, 18);
// logical dimensions
uint16_t width = 0, height = 0;
double xLng(double x, double worldSize) const;
double yLat(double y, double worldSize) const;
double lngX(double lon) const;
double latY(double lat) const;
double zoomScale(double zoom) const;
float worldSize() const;
mat4 coordinatePointMatrix(double z) const;
mat4 getPixelMatrix() const;
private:
// animation state
bool rotating = false;
bool scaling = false;
bool panning = false;
bool gestureInProgress = false;
// map position
double x = 0, y = 0;
double angle = 0;
double scale = 1;
double altitude = 1.5;
double pitch = 0.0;
// cache values for spherical mercator math
double Bc = (scale * util::tileSize) / 360;
double Cc = (scale * util::tileSize) / util::M2PI;
};
}
#endif