This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 1.3k
/
symbol_bucket.cpp
340 lines (293 loc) · 14 KB
/
symbol_bucket.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/text/cross_tile_symbol_index.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/text/placement.hpp>
#include <utility>
namespace mbgl {
using namespace style;
namespace {
std::atomic<uint32_t> maxBucketInstanceId;
} // namespace
SymbolBucket::SymbolBucket(Immutable<style::SymbolLayoutProperties::PossiblyEvaluated> layout_,
const std::map<std::string, Immutable<style::LayerProperties>>& paintProperties_,
const style::PropertyValue<float>& textSize,
const style::PropertyValue<float>& iconSize,
float zoom,
bool iconsNeedLinear_,
bool sortFeaturesByY_,
std::string bucketName_,
const std::vector<SymbolInstance>&& symbolInstances_,
const std::vector<SortKeyRange>&& sortKeyRanges_,
float tilePixelRatio_,
bool allowVerticalPlacement_,
std::vector<style::TextWritingModeType> placementModes_,
bool iconsInText_)
: layout(std::move(layout_)),
bucketLeaderID(std::move(bucketName_)),
iconsNeedLinear(iconsNeedLinear_ || iconSize.isDataDriven() || !iconSize.isZoomConstant()),
sortFeaturesByY(sortFeaturesByY_),
staticUploaded(false),
placementChangesUploaded(false),
dynamicUploaded(false),
sortUploaded(false),
iconsInText(iconsInText_),
justReloaded(false),
hasVariablePlacement(false),
hasUninitializedSymbols(false),
symbolInstances(symbolInstances_),
sortKeyRanges(sortKeyRanges_),
textSizeBinder(SymbolSizeBinder::create(zoom, textSize, TextSize::defaultValue())),
iconSizeBinder(SymbolSizeBinder::create(zoom, iconSize, IconSize::defaultValue())),
tilePixelRatio(tilePixelRatio_),
bucketInstanceId(++maxBucketInstanceId),
allowVerticalPlacement(allowVerticalPlacement_),
placementModes(std::move(placementModes_)) {
for (const auto& pair : paintProperties_) {
const auto& evaluated = getEvaluated<SymbolLayerProperties>(pair.second);
paintProperties.emplace(
std::piecewise_construct,
std::forward_as_tuple(pair.first),
std::forward_as_tuple(PaintProperties {
{ RenderSymbolLayer::iconPaintProperties(evaluated), zoom },
{ RenderSymbolLayer::textPaintProperties(evaluated), zoom }
}));
}
}
SymbolBucket::~SymbolBucket() = default;
void SymbolBucket::upload(gfx::UploadPass& uploadPass) {
if (hasTextData()) {
if (!staticUploaded) {
text.indexBuffer = uploadPass.createIndexBuffer(std::move(text.triangles), sortFeaturesByY ? gfx::BufferUsageType::StreamDraw : gfx::BufferUsageType::StaticDraw);
text.vertexBuffer = uploadPass.createVertexBuffer(std::move(text.vertices));
for (auto& pair : paintProperties) {
pair.second.textBinders.upload(uploadPass);
}
} else if (!sortUploaded) {
uploadPass.updateIndexBuffer(*text.indexBuffer, std::move(text.triangles));
}
if (!dynamicUploaded) {
if (!text.dynamicVertexBuffer) {
text.dynamicVertexBuffer = uploadPass.createVertexBuffer(std::move(text.dynamicVertices), gfx::BufferUsageType::StreamDraw);
} else {
uploadPass.updateVertexBuffer(*text.dynamicVertexBuffer, std::move(text.dynamicVertices));
}
}
if (!placementChangesUploaded) {
if (!text.opacityVertexBuffer) {
text.opacityVertexBuffer = uploadPass.createVertexBuffer(std::move(text.opacityVertices), gfx::BufferUsageType::StreamDraw);
} else {
uploadPass.updateVertexBuffer(*text.opacityVertexBuffer, std::move(text.opacityVertices));
}
}
}
auto updateIconBuffer = [&](Buffer& iconBuffer) {
if (!staticUploaded) {
iconBuffer.indexBuffer = uploadPass.createIndexBuffer(std::move(iconBuffer.triangles), sortFeaturesByY ? gfx::BufferUsageType::StreamDraw : gfx::BufferUsageType::StaticDraw);
iconBuffer.vertexBuffer = uploadPass.createVertexBuffer(std::move(iconBuffer.vertices));
for (auto& pair : paintProperties) {
pair.second.iconBinders.upload(uploadPass);
}
} else if (!sortUploaded) {
uploadPass.updateIndexBuffer(*iconBuffer.indexBuffer, std::move(iconBuffer.triangles));
}
if (!dynamicUploaded) {
if (!iconBuffer.dynamicVertexBuffer) {
iconBuffer.dynamicVertexBuffer = uploadPass.createVertexBuffer(std::move(iconBuffer.dynamicVertices), gfx::BufferUsageType::StreamDraw);
} else {
uploadPass.updateVertexBuffer(*iconBuffer.dynamicVertexBuffer, std::move(iconBuffer.dynamicVertices));
}
}
if (!placementChangesUploaded) {
if (!iconBuffer.opacityVertexBuffer) {
iconBuffer.opacityVertexBuffer = uploadPass.createVertexBuffer(std::move(iconBuffer.opacityVertices), gfx::BufferUsageType::StreamDraw);
} else {
uploadPass.updateVertexBuffer(*iconBuffer.opacityVertexBuffer, std::move(iconBuffer.opacityVertices));
}
}
};
if (hasIconData()) {
updateIconBuffer(icon);
}
if (hasSdfIconData()) {
updateIconBuffer(sdfIcon);
}
const auto updateCollisionBox = [&](CollisionBoxBuffer& collisionBox) {
if (!staticUploaded) {
collisionBox.indexBuffer = uploadPass.createIndexBuffer(std::move(collisionBox.lines));
collisionBox.vertexBuffer = uploadPass.createVertexBuffer(std::move(collisionBox.vertices));
}
if (!placementChangesUploaded) {
if (!collisionBox.dynamicVertexBuffer) {
collisionBox.dynamicVertexBuffer = uploadPass.createVertexBuffer(std::move(collisionBox.dynamicVertices), gfx::BufferUsageType::StreamDraw);
} else {
uploadPass.updateVertexBuffer(*collisionBox.dynamicVertexBuffer, std::move(collisionBox.dynamicVertices));
}
}
};
if (hasIconCollisionBoxData()) {
updateCollisionBox(*iconCollisionBox);
}
if (hasTextCollisionBoxData()) {
updateCollisionBox(*textCollisionBox);
}
const auto updateCollisionCircle = [&](CollisionCircleBuffer& collisionCircle) {
if (!staticUploaded) {
collisionCircle.indexBuffer = uploadPass.createIndexBuffer(std::move(collisionCircle.triangles));
collisionCircle.vertexBuffer = uploadPass.createVertexBuffer(std::move(collisionCircle.vertices));
}
if (!placementChangesUploaded) {
if (!collisionCircle.dynamicVertexBuffer) {
collisionCircle.dynamicVertexBuffer = uploadPass.createVertexBuffer(std::move(collisionCircle.dynamicVertices), gfx::BufferUsageType::StreamDraw);
} else {
uploadPass.updateVertexBuffer(*collisionCircle.dynamicVertexBuffer, std::move(collisionCircle.dynamicVertices));
}
}
};
if (hasIconCollisionCircleData()) {
updateCollisionCircle(*iconCollisionCircle);
}
if (hasTextCollisionCircleData()) {
updateCollisionCircle(*textCollisionCircle);
}
uploaded = true;
staticUploaded = true;
placementChangesUploaded = true;
dynamicUploaded = true;
sortUploaded = true;
}
bool SymbolBucket::hasData() const {
return hasTextData() || hasIconData() || hasSdfIconData() || hasIconCollisionBoxData() ||
hasTextCollisionBoxData() || hasIconCollisionCircleData() || hasTextCollisionCircleData();
}
bool SymbolBucket::hasTextData() const {
return !text.segments.empty();
}
bool SymbolBucket::hasIconData() const {
return !icon.segments.empty();
}
bool SymbolBucket::hasSdfIconData() const {
return !sdfIcon.segments.empty();
}
bool SymbolBucket::hasIconCollisionBoxData() const {
return iconCollisionBox && !iconCollisionBox->segments.empty();
}
bool SymbolBucket::hasIconCollisionCircleData() const {
return iconCollisionCircle && !iconCollisionCircle->segments.empty();
}
bool SymbolBucket::hasTextCollisionBoxData() const {
return textCollisionBox && !textCollisionBox->segments.empty();
}
bool SymbolBucket::hasTextCollisionCircleData() const {
return textCollisionCircle && !textCollisionCircle->segments.empty();
}
void addPlacedSymbol(gfx::IndexVector<gfx::Triangles>& triangles, const PlacedSymbol& placedSymbol) {
auto endIndex = placedSymbol.vertexStartIndex + placedSymbol.glyphOffsets.size() * 4;
for (auto vertexIndex = placedSymbol.vertexStartIndex; vertexIndex < endIndex; vertexIndex += 4) {
triangles.emplace_back(vertexIndex + 0, vertexIndex + 1, vertexIndex + 2);
triangles.emplace_back(vertexIndex + 1, vertexIndex + 2, vertexIndex + 3);
}
}
void SymbolBucket::sortFeatures(const float angle) {
if (!sortFeaturesByY) {
return;
}
assert(angle != std::numeric_limits<float>::max());
if (sortedAngle == angle) {
return;
}
sortedAngle = angle;
// The current approach to sorting doesn't sort across text and icon segments so don't try.
// Sorting within segments separately seemed not to be worth the complexity.
if (text.segments.size() > 1 || (icon.segments.size() > 1 || sdfIcon.segments.size() > 1)) {
return;
}
sortUploaded = false;
uploaded = false;
text.triangles.clear();
icon.triangles.clear();
sdfIcon.triangles.clear();
auto symbolsSortOrder = std::make_unique<std::vector<size_t>>();
symbolsSortOrder->reserve(symbolInstances.size());
// If the symbols are allowed to overlap sort them by their vertical screen position.
// The index array buffer is rewritten to reference the (unchanged) vertices in the
// sorted order.
for (const SymbolInstance& symbolInstance : getSortedSymbols(angle)) {
symbolsSortOrder->push_back(symbolInstance.dataFeatureIndex);
if (symbolInstance.placedRightTextIndex) {
addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedRightTextIndex]);
}
if (symbolInstance.placedCenterTextIndex && !symbolInstance.singleLine) {
addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedCenterTextIndex]);
}
if (symbolInstance.placedLeftTextIndex && !symbolInstance.singleLine) {
addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedLeftTextIndex]);
}
if (symbolInstance.placedVerticalTextIndex) {
addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedVerticalTextIndex]);
}
auto& iconBuffer = symbolInstance.hasSdfIcon() ? sdfIcon : icon;
if (symbolInstance.placedIconIndex) {
addPlacedSymbol(iconBuffer.triangles, iconBuffer.placedSymbols[*symbolInstance.placedIconIndex]);
}
if (symbolInstance.placedVerticalIconIndex) {
addPlacedSymbol(iconBuffer.triangles, iconBuffer.placedSymbols[*symbolInstance.placedVerticalIconIndex]);
}
}
featureSortOrder = std::move(symbolsSortOrder);
}
SymbolInstanceReferences SymbolBucket::getSortedSymbols(const float angle) const {
SymbolInstanceReferences result(symbolInstances.begin(), symbolInstances.end());
const float sin = std::sin(angle);
const float cos = std::cos(angle);
std::sort(result.begin(), result.end(), [sin, cos](const SymbolInstance& a, const SymbolInstance& b) {
const auto aRotated = std::lround(sin * a.anchor.point.x + cos * a.anchor.point.y);
const auto bRotated = std::lround(sin * b.anchor.point.x + cos * b.anchor.point.y);
if (aRotated != bRotated) {
return aRotated < bRotated;
}
return a.dataFeatureIndex > b.dataFeatureIndex; // aRotated == bRotated
});
return result;
}
SymbolInstanceReferences SymbolBucket::getSymbols(const optional<SortKeyRange>& range) const {
if (!range) return SymbolInstanceReferences(symbolInstances.begin(), symbolInstances.end());
assert(range->start < range->end);
assert(range->end <= symbolInstances.size());
auto begin = symbolInstances.begin() + range->start;
auto end = symbolInstances.begin() + range->end;
return SymbolInstanceReferences(begin, end);
}
bool SymbolBucket::hasFormatSectionOverrides() const {
if (!hasFormatSectionOverrides_) {
hasFormatSectionOverrides_= SymbolLayerPaintPropertyOverrides::hasOverrides(layout->get<TextField>());
}
return *hasFormatSectionOverrides_;
}
std::pair<uint32_t, bool> SymbolBucket::registerAtCrossTileIndex(CrossTileSymbolLayerIndex& index,
const RenderTile& renderTile) {
bool firstTimeAdded = index.addBucket(renderTile.getOverscaledTileID(), renderTile.matrix, *this);
return std::make_pair(bucketInstanceId, firstTimeAdded);
}
void SymbolBucket::place(Placement& placement, const BucketPlacementData& data, std::set<uint32_t>& seenIds) {
placement.placeSymbolBucket(data, seenIds);
}
void SymbolBucket::updateVertices(const Placement& placement,
bool updateOpacities,
const TransformState& state,
const RenderTile& tile,
std::set<uint32_t>& seenIds) {
if (updateOpacities) {
placement.updateBucketOpacities(*this, state, seenIds);
placementChangesUploaded = false;
uploaded = false;
}
if (placement.updateBucketDynamicVertices(*this, state, tile)) {
dynamicUploaded = false;
uploaded = false;
}
}
} // namespace mbgl