You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
We're currently creating objects that may initialize GL objects in the worker thread; they are part of the *Bucket objects (VAO objects, Buffer objects). Instead, we should only create the block of memory and completely defer creating/destroying the GL-related objects (wrapping GL Buffer object + VAO) to the map thread.
We're currently creating objects that may initialize GL objects in the worker thread; they are part of the *Bucket objects (VAO objects, Buffer objects). Instead, we should only create the block of memory and completely defer creating/destroying the GL-related objects (wrapping GL Buffer object + VAO) to the map thread.
This should avoid issues like #1309
The text was updated successfully, but these errors were encountered: