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No camera animation target interpolation for low pixel density #15072
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Core
The cross-platform C++ core, aka mbgl
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The presented example uses a map 280x280px with a pixel density of 1.5.
The initial camera position is
(60.1699, 24.9384), Z0.81
and the animated target is(60.220036, 24.945400), Z15.1)
.The changes introduced in #9199 changed the minimum required pixel distance between start and end points to >= 1px in order to interpolate, which in scenarios of big zoom changes and low pixel density can result in animation to the previous position and then a jump to the target.
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