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iOS line shader issue #36
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I seem to recall it being something around degenerate triangles not drawing properly, causing connections between line segments in the draw. |
@kkaefer remembered this -- it's related to using |
Due to the precision differences, this was failing: https://github.com/mapbox/llmr-native/blob/master/src/shader/line.vertex.glsl#L48 The special value/comparison should be changed to something that works with mediump on all platforms. |
Holding on this. @kkaefer is working on getting rid of degenerate triangles. |
Closing in favor of #44. |
This was referenced Jan 24, 2019
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I seem to recall something like this with the Ejecta approach, too -- @ansis do you remember?
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