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Shader failed to compile: ERROR: Valid GLSL but not GLSL ES #5878
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This can be fixed by changing your emulated graphics to I suspect this is emulator specific. |
@ivovandongen any updates on this? |
@masterjefferson I just retested this with updates to Android Studio and I don't see the issue anymore. Can you verify? |
Just tried to verify this. It worked for me on Android Studio 2.1.3, but not on 2.2-rc2. |
Just confirming @ivovandongen 's finding, not getting the crash on Studio 2.1.3. |
Thanks @zugaldia. I'm closing this one now than as it seems to be related to the emulators in the upcoming Android Studio release. |
@ivovandongen @zugaldia Thanks for the info |
This exists in 2.1.3 now with SDK Tools and Build tools upgrade. After upgrade, I have the following versions installed: SDK Tools: 25.2.2 I did not change anything in the project. It still uses:
But mapbox is now broken in all emulators. |
Problem still persists in AS 2.2 SDK Tools: 25.2.2 |
I'm leaving here a setup that works in case anyone decides to rollback the upgrade while we wait for the fix... |
Fix has landed with #7044 |
The shaders won't compile on the android emulators anymore, resulting in crashes of all maps.
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