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World Scale #1811
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Anyone? |
To allow the user to zoom in and out you should consider checking out the ZoomableMap sample scene containing QuadTreeCameraMovement script. To spawn a gameobject on a specific geocoordinate you will have some helper functions in the AbstractMap.cs class which will help you out:
the latest sdk release is indeed pretty pretty old and has very poor tile loading performance. I would advise to switch directly to the branch mentioned in here: #1671 we are working now for a while on our project based on this branch and it feels pretty stable |
Thank you @Markovicho Looking at the link you gave looks like I have to install Performance branch. |
just so the question is answered, yes it supports URP :) thanks a lot for help @Markovicho, I really appreciate it 🙇 |
Hey guys,
I am currently developing an app for urban design. Basically a user selects a site on the map and starts drawing roads and buildings.
I have a question regarding scale. All generated roads and buildings are in 1unit = 1m scale.
Thank you
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