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TileSize vs real world distance not matching #1868
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@Markovicho I should look into distance calculations properly some time but on top of my head, I think the difference here might be Is that circle 90 units wide in unity space? maybe you can try to scale it by; |
@Markovicho can you contact me via email; |
this did the trick. Fits now perfectly :-) thx @brnkhy |
useful informations / sdk version
Settings in AbstractMap
Scenario
Test setup
Expectation
Whats the result?
I don't really get the issue here. Is there something fundamentally wrong in my assumptions or is this an bug in the framework?
@brnkhy @Entryist
by the way setting the Scaling-Option to WorldScale results in gaps between the tiles:
best regards and thanks in advance for any help
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