-
Notifications
You must be signed in to change notification settings - Fork 212
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Not compatible with Unity 6 #1924
Comments
I had some additional problems in my own project, but I was able to resolve this issue by instantiating the Cannot be sure if this is a reasonable fix for release, but give it a try |
Thank you, @tomCarnevale, your solution worked for me! |
worked for me! Unity 6 and MapBox its ready! |
Brilliant. This fix worked for me as well. Thank you. |
@AndresG123 did u manage to build that on Unity6? i get a |
@VisnevschiV Yes, im using unity 6 and mapbox function perfect, although im working for IOS build not for Android at this moment |
@AndresG123 would you mind to share with me the versions of ARCore/ARFoundation/ARKit/Unity/MapBox you are using? i expect the problem to be with one of them |
That fix in UnityTiles.cs solved my errors, and it's now working, but my maps are still rendering pink (only the map, the buildings are ok). I'm trying to upgrade my app from 2022.3, and tried the render pipeline converter, but I guess that doesn't work on the maps as they are loaded later?? |
@davide1a if you use the Map prefab, go AbstractMap(Script) > General > Others > TileMaterial . tehre is a Terrain Material, select that and change it to unlit, or lit, whateer works best for ur needs, it should fix the problem |
Thank you! I was searching for ages trying to find the material it used, but it wasn't showing up in the project window. |
@davide1a Np, now welcome to the "how do i get a build out of that" team |
That's why I had to upgrade it to Unity 6! Got it all working on my phones, and went to try and load it onto Google Playstore to find out I have to use API level 34 now. So hopefully not too much more headache now... |
@VisnevschiV I take that back!!! If you have any ideas on - this thread I'd appreciate it. |
Opening the examples with Unity Version 6000.0.10f1 causes an error when attempting to create any textures. User is met with pink error textures.
Failed to create texture because of invalid parameters.
From UnityTile.cs
Line 294
However, this issue is not present in 2022.3
The text was updated successfully, but these errors were encountered: