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Putting a tile object in the top left corner results in (x,y) coordinates of (0,1). This should either be (1,1) or (0,0), but not mixed up as it is right now. A rectangle placed in the same spot has coordinates of (0,0), so I suggest that the tile coordinates are also changed.
I think this bug has to do with tile objects previously using the bottom left corner as a reference, as stated in #417
The text was updated successfully, but these errors were encountered:
Putting a tile object in the top left corner results in (x,y) coordinates of (0,1). This should either be (1,1) or (0,0), but not mixed up as it is right now. A rectangle placed in the same spot has coordinates of (0,0), so I suggest that the tile coordinates are also changed.
I think this bug has to do with tile objects previously using the bottom left corner as a reference, as stated in #417
The text was updated successfully, but these errors were encountered: