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When editing large maps the minimap is not performing well enough, causing annoying pauses while the minimap is repainting. Possible fixes:
Move the updating of the minimap into a thread. This would require the map data and used tilesets to be cloned to prevent changes to it to crash the minimap rendering thread.
Only redraw the actually changing areas. For most operations this would make the minimap updates really quick since they tend to affect only a small area.
The only available workaround to this problem currently is to close the minimap, which suppresses the repaints.
The text was updated successfully, but these errors were encountered:
When editing large maps the minimap is not performing well enough, causing annoying pauses while the minimap is repainting. Possible fixes:
The only available workaround to this problem currently is to close the minimap, which suppresses the repaints.
The text was updated successfully, but these errors were encountered: