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In order to support multiple graphics API's (WebGL1 / WebGL2 / WebGPU), and move forward from webgl1, the shaders and associated program have to be abstracted away.
In order to support multiple graphics API's (WebGL1 / WebGL2 / WebGPU), and move forward from webgl1, the shaders and associated program have to be abstracted away.
This is similar to the render modularization in MapLibre Native.
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