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Compiling OSX #34

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Colonelfury opened this issue Jan 1, 2016 · 2 comments
Open

Compiling OSX #34

Colonelfury opened this issue Jan 1, 2016 · 2 comments

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@Colonelfury
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Hello, it does not look like you have really done anything with this project in 2 years, so not really expecting a response or any help on this. However, I have recently started to work with python and saw this project. I am wondering if I could get a little bit of help with the compiling part, I now have a way to compile it all and an idea of what I need to compile but I am not exactly sure. What files of the client need to be compiled in the final .exe/.sh/.app, Do all of the files in SRC and Data need to be compiled for the game to run on the clients end? Sorry if I sound clueless, I just have very little experience actually compiling things. If you end up reading this want to say you've done an amazing job with this project and it has really helped me with my journey learning python so far. Thanks!

@marcusmoller
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Glad to hear that you've found the project useful!

I haven't played around much with creating executables, but have you checked the tool that I included? I've added a bit of documentation to it here: https://github.com/marcusmoller/pyorpg-client/wiki/Building-executables

@Colonelfury
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Ok, I'll check that out soon, however, I know there is a compiler specifically for python on OSX(py2app), however my problem was figuring out which files needed to be compiled and put into the app, because from the looks of it, the Linux compiler that you already have up, does not put every single file into the final product, but only some from the client folder. I could be wrong and the final .app need everything from the client folder, in which case that would be my problem. Either way I will try out the PyInstaller.

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