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Can't compile for iOS #8
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As far as I know, this happens when the iOS compatibility header is not copied during compilation. I experienced that sometimes, too. Nevertheless, I never found a generic solution since it can be caused by multiple things. A whole forum discussion can be found here: https://forums.swift.org/t/swift-static-libraries-dont-copy-generated-objective-c-header/19816. But as far as I know it is not caused by the plugin itself. Could you uninstall it and try if the other plugins you installed still work? |
I uninstalled the app on the Simulator and tried to run my app again on it with the same result (build error). After that, I commented the I added again the plugin and I ran again in the same problem, being not able to run my app on iOS. I also have this in the Output window of VS Code :
It might be linked to the problem ? |
This is a blocker for me as well. I need to maintain 2 code bases for ios and android as this breaks the ios build. |
Hello and thank you for this package !
It is working fine on Android but I have this error on iOS :
I don't know much about iOS, it may be an error related to my config ? Do you have any idea on how to fix it ?
I tried doing a
flutter clean
, deleting Pods directory then doing apod install
and in XCode doing Product > Clean Build Folder but nothing worked.I am using
extended_shared_preferences: ^1.0.3
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