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changelog.md

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Changelog

Version 12.10

  • Sfall updated to 4.3.5.
  • Fixed light level compatibility with Sonora.
  • HP over head now can be displayed on key tap.

Version 12.9

  • Fixed light level tweak being always enabled.
  • Sfall updated to 4.3.3.1.
  • Allowed to disable custom map keys by setting value to 0.
  • Cosmetic: several components would print initalization messages to debug.log even when disabled, that is fixed.

Version 12.8

  • Updated sfall to 4.3.2.
  • Default ammo values for damage mod moved from config to code.
  • Fixed message when using First Aid.
  • Grenade mod included homemade grenade from EcCo by default.
  • Grenade mod sets output CtH properly for better compatibility with other mods.

Version 12.7

  • Updated sfall to 4.3.0.2.
  • More descriptive healing revision messages.
  • Completed Italian, French, Portuguese, Polish translations.

Version 12.6

Updated sfall to 4.3.0.1.

Version 12.5

  • Fixed level up match not working for Skynet.
  • Pulse grenades can also be thrown onto empty hexes.
  • Healing revision no longer allows to heal corpses (!).
  • Unlimited trunk now supports EtTu's moto.
  • Updated sfall to 4.3.

Version 12.4

Version 12.3

  • Fixed ammobox not updating when using red button to switch hands.
  • Updated sfall to 4.2.8.1.

Version 12.2

  • Disabled automatic cursor by default.
  • Added a note about enabling UseFileSystemOverride in ddraw.ini for Run Speed component.

Version 12.1

  • Fixed Healing Revision not accounting for items bonuses for First Aid.
  • Healing Revision now also takes into account Healer perk, adding 2 HP per heal per perk level.
  • Updated sfall to 4.2.5.1.

Version 12

  • Minimal light level is no longer enabled by default.
  • Fixed HP being displayed for invisible critters.
  • Speed up component makes HP counters instant, really.
  • More robust check for worldmap key in Modoc shitter.
  • Added auto cursor component.
  • Grenades CtH now ignores armor class from all sources, not just armor.
  • Added area attack for grenades.
  • Added support for Sonora grenades and traps to highlighting.
  • Town map key now works consistently on world map as well.
  • Hotkeys in ini are now in human readable format.

Version 11.2

  • More robust damage mod: make sure correct ddraw.ini settings are correct and ammo modifiers are not reset by other mods.
  • If fog of war is enabled, don't display HP for critters in the fog.
  • Minor optimizations.

Version 11.1

  • Fixed knockback limit and no dropping items on death not working due to missing scripts.
  • Fixed quicksave/quickload shortcuts getting stuck.

Version 11

  • Fixed being able to walk through watched doors when autodoors is disabled.
  • Fixed attacker self-damage calculation in damage mod.
  • Fixed being unable to use 'j' key when naming savegames.
  • Fixed auto reload for solar scorcher.
  • Fixed unlimited party setting not working for Dogmeat.
  • Re-added party run speed component.
  • Added Nirran's tweak for avoiding items being dropped on death.
  • Allowed to limit knockback instead of disabling it completely.
  • Re-added translations.
  • Fixed savegame corruption under certain condition.

Version 10

  • Remapped some keys that were conflicting with Party Orders.
  • Replaced free Night Vision with minimal light level.
  • Ammobox will only show up for guns with ammo.
  • Restored general speedup component.
  • Fixed bug with Robobrain still checking party limit.
  • Packed into .dat.

Version 9.4

  • Fixed bug with combat difficulty multiplier being applied to player damage.
  • Added an option to decouple AI difficulty from damage difficulty.
  • Fixed a number of issues related to perks (only dude is allowed to have them) in damage mod and healing revision.
  • Remapped G to center on dude.

Version 9.3

  • Fixed living anatomy granted when healing revision is disabled.

Version 9.2

  • Fixed a mistake in damage mod's critical level calculation.

Version 9.1

  • Fixed incorrect damage calculation on critical.

Version 9

  • Massive overhaul with compatibility in mind. Now featuring only fully pluggable components.
  • Removed inventory filter.
  • Removed burst control (merged into Party Orders).
  • Removed unrestricted party AI.
  • Removed general speedup and run speed.
  • Removed silence fake reload.
  • Removed stretch game plot.
  • Removed oxygen tank radon protection.
  • Removed Kaga component.
  • Added ammobox.
  • Added autodoors.
  • Added auto reload.
  • Added damage mod.
  • Added healing overhaul.
  • Added expanded highlighting.
  • Added HP over head.
  • Added keymap.
  • Added light level component.
  • Added town map hotkey.
  • Added workaround for party killing Modoc brahmin.
  • Added party level matching.
  • Improved unlimited party.

Version 8

  • Added "Map hotkey" component.
  • Re-enabled Molotov cocktail component.
  • Fixed installation when fallout.cfg is missing.
  • Fixed missing speedup settings when installed on old sfall version.

Version 7.1

  • Disabled Molotov cocktail temporarily, until sfall 4.0 is out.

Version 7

  • Fixed Molotov cocktail not exploding.
  • Upgraded sfall to 3.8.3.

Version 6

  • Added "Disable Kaga" component.
  • Added "Disable Knockback" component.
  • Upgraded sfall to 3.7.4.
  • Various under-the-hood changes for stability and reliability.
  • Added combat speed increase to "general speedup" component.
  • Added Russian translation for installation routine.
  • Fixed Miria shotgun wedding/rape getting stuck.
  • Don't require starting new game for "unlimited carry weight".

Version 5

  • Added unrestricted party AI component.
  • Expanded component "run speed" to include party.
  • Added component "stretch plotline".
  • Added component "oxygen tank protects from radon".
  • Enabled speed options in HRP as well.
  • Specified license.
  • Added "no scope penalties" component.
  • Fixed uninstallation procedure to ensure there are no leftovers.
  • Ensured that proto files get read-only attribute.
  • Fixed installation on non-RP environments.
  • Removed binary files from original game, instead implement a routine to extract them at install time.
  • Moved level 5 and carry weight to game's beginning.

Version 4

  • Allowed carry weight of 9999.
  • Added "general speedup" component.
  • Updated sfall to version 3.7b.

Version 3

  • Fixed bug when enemies didn't receive same grenade CtH boost.
  • Fixed bug with grenade CtH when Sfall wasn't installed previously.

Version 2

Added "no burst" component.

Version 1

Iinitial release.