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PracticalSocket.h
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PracticalSocket.h
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/*
* C++ sockets on Unix and Windows
* Copyright (C) 2002
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __PRACTICALSOCKET_INCLUDED__
#define __PRACTICALSOCKET_INCLUDED__
#include <string> // For string
#include <exception> // For exception class
using namespace std;
/**
* Signals a problem with the execution of a socket call.
*/
class SocketException : public exception {
public:
/**
* Construct a SocketException with a explanatory message.
* @param message explanatory message
* @param incSysMsg true if system message (from strerror(errno))
* should be postfixed to the user provided message
*/
SocketException(const string &message, bool inclSysMsg = false) noexcept;
/**
* Provided just to guarantee that no exceptions are thrown.
*/
~SocketException() noexcept;
/**
* Get the exception message
* @return exception message
*/
const char* what() const noexcept;
private:
string userMessage; // Exception message
};
/**
* Base class representing basic communication endpoint
*/
class Socket {
public:
/**
* Close and deallocate this socket
*/
~Socket();
/**
* Get the local address
* @return local address of socket
* @exception SocketException thrown if fetch fails
*/
string getLocalAddress();
/**
* Get the local port
* @return local port of socket
* @exception SocketException thrown if fetch fails
*/
unsigned short getLocalPort();
/**
* Set the local port to the specified port and the local address
* to any interface
* @param localPort local port
* @exception SocketException thrown if setting local port fails
*/
void setLocalPort(unsigned short localPort);
/**
* Set the local port to the specified port and the local address
* to the specified address. If you omit the port, a random port
* will be selected.
* @param localAddress local address
* @param localPort local port
* @exception SocketException thrown if setting local port or address fails
*/
void setLocalAddressAndPort(const string &localAddress,
unsigned short localPort = 0);
/**
* If WinSock, unload the WinSock DLLs; otherwise do nothing. We ignore
* this in our sample client code but include it in the library for
* completeness. If you are running on Windows and you are concerned
* about DLL resource consumption, call this after you are done with all
* Socket instances. If you execute this on Windows while some instance of
* Socket exists, you are toast. For portability of client code, this is
* an empty function on non-Windows platforms so you can always include it.
* @param buffer buffer to receive the data
* @param bufferLen maximum number of bytes to read into buffer
* @return number of bytes read, 0 for EOF, and -1 for error
* @exception SocketException thrown WinSock clean up fails
*/
static void cleanUp();
/**
* Resolve the specified service for the specified protocol to the
* corresponding port number in host byte order
* @param service service to resolve (e.g., "http")
* @param protocol protocol of service to resolve. Default is "tcp".
*/
static unsigned short resolveService(const string &service,
const string &protocol = "tcp");
private:
// Prevent the user from trying to use value semantics on this object
Socket(const Socket &sock);
void operator=(const Socket &sock);
protected:
int sockDesc; // Socket descriptor
Socket(int type, int protocol);
Socket(int sockDesc);
};
/**
* Socket which is able to connect, send, and receive
*/
class CommunicatingSocket : public Socket {
public:
/**
* Establish a socket connection with the given foreign
* address and port
* @param foreignAddress foreign address (IP address or name)
* @param foreignPort foreign port
* @exception SocketException thrown if unable to establish connection
*/
void connect(const string &foreignAddress, unsigned short foreignPort)
;
/**
* Write the given buffer to this socket. Call connect() before
* calling send()
* @param buffer buffer to be written
* @param bufferLen number of bytes from buffer to be written
* @exception SocketException thrown if unable to send data
*/
void send(const void *buffer, int bufferLen);
/**
* Read into the given buffer up to bufferLen bytes data from this
* socket. Call connect() before calling recv()
* @param buffer buffer to receive the data
* @param bufferLen maximum number of bytes to read into buffer
* @return number of bytes read, 0 for EOF, and -1 for error
* @exception SocketException thrown if unable to receive data
*/
int recv(void *buffer, int bufferLen);
/**
* Get the foreign address. Call connect() before calling recv()
* @return foreign address
* @exception SocketException thrown if unable to fetch foreign address
*/
string getForeignAddress();
/**
* Get the foreign port. Call connect() before calling recv()
* @return foreign port
* @exception SocketException thrown if unable to fetch foreign port
*/
unsigned short getForeignPort();
protected:
CommunicatingSocket(int type, int protocol);
CommunicatingSocket(int newConnSD);
};
/**
* TCP socket for communication with other TCP sockets
*/
class TCPSocket : public CommunicatingSocket {
public:
/**
* Construct a TCP socket with no connection
* @exception SocketException thrown if unable to create TCP socket
*/
TCPSocket();
/**
* Construct a TCP socket with a connection to the given foreign address
* and port
* @param foreignAddress foreign address (IP address or name)
* @param foreignPort foreign port
* @exception SocketException thrown if unable to create TCP socket
*/
TCPSocket(const string &foreignAddress, unsigned short foreignPort)
;
private:
// Access for TCPServerSocket::accept() connection creation
friend class TCPServerSocket;
TCPSocket(int newConnSD);
};
/**
* TCP socket class for servers
*/
class TCPServerSocket : public Socket {
public:
/**
* Construct a TCP socket for use with a server, accepting connections
* on the specified port on any interface
* @param localPort local port of server socket, a value of zero will
* give a system-assigned unused port
* @param queueLen maximum queue length for outstanding
* connection requests (default 5)
* @exception SocketException thrown if unable to create TCP server socket
*/
TCPServerSocket(unsigned short localPort, int queueLen = 5)
;
/**
* Construct a TCP socket for use with a server, accepting connections
* on the specified port on the interface specified by the given address
* @param localAddress local interface (address) of server socket
* @param localPort local port of server socket
* @param queueLen maximum queue length for outstanding
* connection requests (default 5)
* @exception SocketException thrown if unable to create TCP server socket
*/
TCPServerSocket(const string &localAddress, unsigned short localPort,
int queueLen = 5);
/**
* Blocks until a new connection is established on this socket or error
* @return new connection socket
* @exception SocketException thrown if attempt to accept a new connection fails
*/
TCPSocket *accept();
private:
void setListen(int queueLen);
};
/**
* UDP socket class
*/
class UDPSocket : public CommunicatingSocket {
public:
/**
* Construct a UDP socket
* @exception SocketException thrown if unable to create UDP socket
*/
UDPSocket();
/**
* Construct a UDP socket with the given local port
* @param localPort local port
* @exception SocketException thrown if unable to create UDP socket
*/
UDPSocket(unsigned short localPort);
/**
* Construct a UDP socket with the given local port and address
* @param localAddress local address
* @param localPort local port
* @exception SocketException thrown if unable to create UDP socket
*/
UDPSocket(const string &localAddress, unsigned short localPort)
;
/**
* Unset foreign address and port
* @return true if disassociation is successful
* @exception SocketException thrown if unable to disconnect UDP socket
*/
void disconnect();
/**
* Send the given buffer as a UDP datagram to the
* specified address/port
* @param buffer buffer to be written
* @param bufferLen number of bytes to write
* @param foreignAddress address (IP address or name) to send to
* @param foreignPort port number to send to
* @return true if send is successful
* @exception SocketException thrown if unable to send datagram
*/
void sendTo(const void *buffer, int bufferLen, const string &foreignAddress,
unsigned short foreignPort);
/**
* Read read up to bufferLen bytes data from this socket. The given buffer
* is where the data will be placed
* @param buffer buffer to receive data
* @param bufferLen maximum number of bytes to receive
* @param sourceAddress address of datagram source
* @param sourcePort port of data source
* @return number of bytes received and -1 for error
* @exception SocketException thrown if unable to receive datagram
*/
int recvFrom(void *buffer, int bufferLen, string &sourceAddress,
unsigned short &sourcePort);
/**
* Set the multicast TTL
* @param multicastTTL multicast TTL
* @exception SocketException thrown if unable to set TTL
*/
void setMulticastTTL(unsigned char multicastTTL);
/**
* Join the specified multicast group
* @param multicastGroup multicast group address to join
* @exception SocketException thrown if unable to join group
*/
void joinGroup(const string &multicastGroup);
/**
* Leave the specified multicast group
* @param multicastGroup multicast group address to leave
* @exception SocketException thrown if unable to leave group
*/
void leaveGroup(const string &multicastGroup);
private:
void setBroadcast();
};
#endif