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main.ml
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main.ml
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open Color
open Tetris
open Allegro
let pixel_dimensions c = (c.m * c.p, c.n * c.q)
let bt, bl = 10, 10 (* top and left margins of the board *)
(* graphics *)
let cell_boundaries c x y =
let x1, y1 = bl + c.q * x, bt + c.p * y in
x1+1, y1+1, x1+c.q-1, y1+c.p-1
let preview_cell_boundaries c x y = cell_boundaries c (x+c.n+2) (y+10)
let init_screen width height =
begin
try set_gfx_mode GFX_AUTODETECT_WINDOWED width height 0 0;
with _ ->
try set_gfx_mode GFX_SAFE width height 0 0;
with _ ->
set_gfx_mode GFX_TEXT 0 0 0 0;
allegro_message("Unable to set any graphic mode\n"^ (get_allegro_error()) ^"\n");
exit 1;
end
let initbg bgfile =
let pal = get_desktop_palette () in
try load_bitmap bgfile pal
with _ ->
set_gfx_mode GFX_TEXT 0 0 0 0;
allegro_message("Error reading "^ bgfile ^"!\n");
exit 1
let allegro_color c =
let (r, g, b) = Color.rgb_of_color c in
let s x = int_of_float (255.0 *. x) in
makecol (s r) (s g) (s b)
;;
let display_game screen bg w h c q =
let display_board () =
for i = 0 to (c.m - 1) do
for j = 0 to (c.n - 1) do
let s = q.board.(i).(j) in
let col = match s with
| None -> (makeacol 150 50 50 200)
| Some c -> allegro_color c
in
drawing_mode (match s with None -> DRAW_MODE_TRANS | _ -> DRAW_MODE_SOLID);
let x1, y1, x2, y2 = cell_boundaries c j i in
rectfill screen x1 y1 x2 y2 col
done
done
in
let preview_piece () =
for i = 0 to c.ph - 1 do
for j = 0 to c.pw - 1 do
let s = q.preview.(i).(j) in
let col = match s with
| None -> (makeacol 0 0 0 255)
| Some c -> allegro_color c
in
drawing_mode DRAW_MODE_SOLID;
let x1, y1, x2, y2 = preview_cell_boundaries c j i in
rectfill screen x1 y1 x2 y2 col
done
done
in
let display_score () =
let (h, w) = pixel_dimensions c in
let (ty, tx) = (50, w + 50) in
let font = get_font() in
let fg, bg = (allegro_color Color.White), (allegro_color Color.Black) in
let bps = floor (((1.0 /. q.delay) +. 0.5)) in
drawing_mode DRAW_MODE_SOLID;
rectfill screen (tx - 10) (ty - 10) (tx+90) (ty+110) bg;
textprintf_ex screen font tx ty fg bg "Score: %d" q.score;
textprintf_ex screen font tx (ty + 32) fg bg "Lines: %d" q.lines;
textprintf_ex screen font tx (ty + 64) fg bg "Level: %d" q.level;
textprintf_ex screen font tx (ty + 92) fg bg "Speed: %.0f" bps
in
let overlay txt =
let (h, w) = pixel_dimensions c in
let (ty, tx) = (bt + h / 2, bl + w / 2) in
let font = get_font() in
let fg, bg = (allegro_color Color.White), (allegro_color Color.Black) in
drawing_mode DRAW_MODE_SOLID;
rectfill screen (tx - 50) (ty - 20) (tx + 50) (ty + 20) bg;
textout_centre_ex screen font txt tx ty fg bg
in
let display_state () =
match q.what with
| Paused _ -> overlay "PAUSED"
| Dead -> overlay "GAME OVER"
| _ -> ()
in
acquire_screen();
blit bg screen 0 0 0 0 w h;
display_board ();
preview_piece ();
display_score ();
display_state ();
release_screen()
;;
let () =
let cfg = default_configuration in
let (h, w) = pixel_dimensions cfg in
let (height, width) = (h + 50, w + 200) in
let q = initial_state cfg in
Random.self_init ();
allegro_init();
install_keyboard();
install_timer();
set_color_depth 32;
set_color_conversion COLORCONV_TOTAL;
init_screen width height;
set_palette(get_desktop_palette());
set_trans_blender 0 0 0 127;
let bg = initbg "bg.bmp" in
let screen = get_screen() in
clear_to_color screen (makecol 0 0 0);
let quit = ref false in
let c = ref 0 in
let get_timer () =
let t = retrace_count() - !c in
(float_of_int t) /. 70.0
in
let update k =
let tau = get_timer() in
if update_board cfg q tau k then
display_game screen bg width height cfg q;
c := retrace_count()
in
while not(!quit) do
while keypressed() do
let k = match readkey_scancode() with
| KEY_UP -> Some(Rotate)
| KEY_DOWN -> Some(Down)
| KEY_LEFT -> Some(Left)
| KEY_RIGHT -> Some(Right)
| KEY_ESC -> Some(Quit)
| KEY_SPACE -> Some(Drop)
| KEY_P -> Some(Pause)
| _ -> None
in
update k;
if k = Some(Quit) then quit := true;
done;
let tau = get_timer() in
if tau > 0.05 then
update None;
rest 10
done;