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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<!-- Metas -->
<title>gpu-curtains | DOM 2 WebGPU</title>
<meta
name="description"
content="gpu-curtains is a 3D WebGPU rendering engine. It also includes extra classes designed to turn HTML elements into responsive textured 3D meshes or planes."
/>
<meta property="og:title" content="gpu-curtains | DOM 2 WebGPU" />
<meta property="og:type" content="article" />
<meta
property="og:description"
content="gpu-curtains is a 3D WebGPU rendering engine. It also includes extra classes designed to turn HTML elements into responsive textured 3D meshes or planes."
/>
<meta
property="og:image"
content="https://raw.githubusercontent.com/martinlaxenaire/gpu-curtains/main/website/assets/gpu-curtains-logo-1920-1280.jpg"
/>
<meta property="og:url" content="https://martinlaxenaire.github.io/gpu-curtains/" />
<meta name="twitter:card" content="summary_large_image" />
<link href="examples/common-styles.css" rel="stylesheet" />
<link href="website/styles.css" rel="stylesheet" />
<link
rel="icon"
type="image/png"
href="https://raw.githubusercontent.com/martinlaxenaire/gpu-curtains/main/website/assets/favicon.png"
/>
</head>
<body>
<div id="canvas"></div>
<div id="page">
<header id="header">
<nav id="main-menu" class="container">
<h1><a href="./">gpu-curtains</a></h1>
<ul>
<li>
<a class="primary-button" href="https://github.com/martinlaxenaire/gpu-curtains">Repository</a>
</li>
<li>
<a class="primary-button" href="./docs/">Docs</a>
</li>
<li>
<a class="primary-button" href="./examples/">Examples</a>
</li>
</ul>
</nav>
</header>
<div id="cloth" class="plane">
<span>gpu-curtains</span>
</div>
<div id="content">
<div id="intro" class="container">
<div id="intro-text-section" class="grid text-section">
<div class="text-section-main">
<h2 class="text-section-main-title"><span>DOM 2 WebGPU</span></h2>
<p>
Easily add 3D objects to your pages.<br />
Scale them based on DOM elements.<br />
Animate them with the power of WebGPU.<br />
<strong class="primary-color">Easy peasy.</strong>
</p>
</div>
<div class="text-section-sub">
<p>
<a target="_blank" href="https://github.com/martinlaxenaire/gpu-curtains/">gpu-curtains</a> is an
open-source WebGPU 3D engine,
<strong>with extra classes built to help you synchronize DOM and 3D elements.</strong><br />
Use built-in geometries or define your own custom ones. The 3D objects sizes and positions are
automatically updated on scroll and resize.<br />
Its high-level API helps you <strong>focus on writing shaders</strong>.
</p>
</div>
</div>
<div class="section">
<div id="intro-meshes" class="grid">
<div class="grid intro-dom-meshes-grid">
<div class="intro-dom-mesh-grid-title">
<h3 class="intro-dom-mesh-label">These are DOM Elements</h3>
<span class="intro-dom-mesh-arrow">
<svg width="238" height="184" viewBox="0 0 238 184" xmlns="http://www.w3.org/2000/svg">
<g>
<g>
<path
stroke-width="10"
d="m117.40001,102.99999c0,0 1.08025,-0.68925 4,0c6.52873,1.54123 17.96754,6.49335 27.99998,14c9.05862,6.778 18.09802,17.21284 25,28.00002c6.02567,9.4176 11.22055,21.83127 15,27c2.12817,2.91046 3.61731,5.07611 4,6c0.5412,1.30655 2.72104,1.8342 4,0c5.17938,-7.42792 6.43161,-22.86905 12,-42.00002c4.33853,-14.90561 8.26926,-26.88509 12,-35.99998c3.23645,-7.9073 6,-13 8,-16l4,-3l0,-1"
stroke="currentColor"
fill="none"
/>
<path
d="m192.99999,126.17205c-2,-1 -4.58557,-6.70131 -11,-20c-9.9258,-20.5786 -19.9395,-39.9395 -36,-57c-16.00188,-16.99823 -44.46765,-32.90911 -70,-39.00001c-24.62692,-5.8749 -42.95847,-4.49924 -51.99999,-5c-6.98929,-0.3871 -11,0 -15,0l-3,0l-1,0"
stroke-width="10"
stroke="currentColor"
fill="none"
/>
</g>
</g>
</svg>
</span>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-sphere-mesh"></div>
</div>
</div>
<div class="grid intro-dom-meshes-grid">
<div class="intro-dom-mesh-grid-title">
<h3 class="intro-dom-mesh-label">Those are, too</h3>
<span class="intro-dom-mesh-arrow">
<svg width="238" height="184" viewBox="0 0 238 184" xmlns="http://www.w3.org/2000/svg">
<g>
<g>
<path
stroke-width="10"
d="m117.40001,102.99999c0,0 1.08025,-0.68925 4,0c6.52873,1.54123 17.96754,6.49335 27.99998,14c9.05862,6.778 18.09802,17.21284 25,28.00002c6.02567,9.4176 11.22055,21.83127 15,27c2.12817,2.91046 3.61731,5.07611 4,6c0.5412,1.30655 2.72104,1.8342 4,0c5.17938,-7.42792 6.43161,-22.86905 12,-42.00002c4.33853,-14.90561 8.26926,-26.88509 12,-35.99998c3.23645,-7.9073 6,-13 8,-16l4,-3l0,-1"
stroke="currentColor"
fill="none"
/>
<path
d="m192.99999,126.17205c-2,-1 -4.58557,-6.70131 -11,-20c-9.9258,-20.5786 -19.9395,-39.9395 -36,-57c-16.00188,-16.99823 -44.46765,-32.90911 -70,-39.00001c-24.62692,-5.8749 -42.95847,-4.49924 -51.99999,-5c-6.98929,-0.3871 -11,0 -15,0l-3,0l-1,0"
stroke-width="10"
stroke="currentColor"
fill="none"
/>
</g>
</g>
</svg>
</span>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
<div class="intro-dom-mesh-grid-item">
<div class="intro-dom-mesh intro-cube-mesh"></div>
</div>
</div>
</div>
</div>
</div>
<div id="engine-3d">
<div class="container">
<div id="engine-3d-text-section" class="grid text-section inverse-text-section">
<div class="text-section-main">
<h2 class="text-section-main-title"><span>Genuine 3D engine</span></h2>
<p>
Built on a 3D engine that comes with lights,<br />
shadows, glTF... DOM syncing is not mandatory!<br />
<strong class="primary-color">Just do what you want.</strong>
</p>
</div>
<div class="text-section-sub">
<p>
<a target="_blank" href="https://github.com/martinlaxenaire/gpu-curtains/">gpu-curtains</a> was
thought as a true 3D engine, with a lot of essential features: custom geometries, built-in lights and
shadows, material shading helpers, basic glTF support, raycasting, deferred rendering...<br />
<strong
>The DOM syncing classes are not part of the core, letting you use it as a regular 3D library if you
need.</strong
>
</p>
</div>
</div>
<div id="engine-3d-suzanne" class="section">
<div id="engine-3d-suzanne-helper">
<h3>
Hello suzanne (from the
<a href="https://github.com/KhronosGroup/glTF-Sample-Assets" target="_blank">glTF Sample Assets</a>)
</h3>
<span id="engine-3d-suzanne-arrow">
<span>
<svg width="238" height="184" viewBox="0 0 238 184" xmlns="http://www.w3.org/2000/svg">
<g>
<g>
<path
stroke-width="10"
d="m117.40001,102.99999c0,0 1.08025,-0.68925 4,0c6.52873,1.54123 17.96754,6.49335 27.99998,14c9.05862,6.778 18.09802,17.21284 25,28.00002c6.02567,9.4176 11.22055,21.83127 15,27c2.12817,2.91046 3.61731,5.07611 4,6c0.5412,1.30655 2.72104,1.8342 4,0c5.17938,-7.42792 6.43161,-22.86905 12,-42.00002c4.33853,-14.90561 8.26926,-26.88509 12,-35.99998c3.23645,-7.9073 6,-13 8,-16l4,-3l0,-1"
stroke="currentColor"
fill="none"
/>
<path
d="m192.99999,126.17205c-2,-1 -4.58557,-6.70131 -11,-20c-9.9258,-20.5786 -19.9395,-39.9395 -36,-57c-16.00188,-16.99823 -44.46765,-32.90911 -70,-39.00001c-24.62692,-5.8749 -42.95847,-4.49924 -51.99999,-5c-6.98929,-0.3871 -11,0 -15,0l-3,0l-1,0"
stroke-width="10"
stroke="currentColor"
fill="none"
/>
</g>
</g>
</svg>
</span>
</span>
</div>
<div id="suzanne-gltf"></div>
</div>
</div>
</div>
<div id="textures" class="container">
<div id="textures-text-section" class="grid text-section">
<div class="text-section-main">
<h2 class="text-section-main-title"><span>Medias as textures</span></h2>
<p>
Easily adds images, videos or canvases as textures,<br />
automatically scaled to fit the 3D mesh.<br />
Apply any additional transformations.<br />
<strong class="primary-color">Out of the box.</strong>
</p>
</div>
<div class="text-section-sub">
<p>
<a target="_blank" href="https://github.com/martinlaxenaire/gpu-curtains/">gpu-curtains</a> can
automatically detect the DOM elements <span class="code"><img /></span>,
<span class="code"><video /></span> and <span class="code"><canvas /></span> children, and
create WebGPU textures using them as sources.<br />
You can apply any additional transformation such as translation, scale and rotation and define a custom
transform origin <strong>as you would do in CSS</strong>.
</p>
</div>
</div>
<div id="textures-planes" class="section">
<div id="textures-planes-helper">
<h3>This is a bunch of divs with img and video tags</h3>
<span id="textures-planes-arrow">
<span>
<svg width="238" height="184" viewBox="0 0 238 184" xmlns="http://www.w3.org/2000/svg">
<g>
<g>
<path
stroke-width="10"
d="m117.40001,102.99999c0,0 1.08025,-0.68925 4,0c6.52873,1.54123 17.96754,6.49335 27.99998,14c9.05862,6.778 18.09802,17.21284 25,28.00002c6.02567,9.4176 11.22055,21.83127 15,27c2.12817,2.91046 3.61731,5.07611 4,6c0.5412,1.30655 2.72104,1.8342 4,0c5.17938,-7.42792 6.43161,-22.86905 12,-42.00002c4.33853,-14.90561 8.26926,-26.88509 12,-35.99998c3.23645,-7.9073 6,-13 8,-16l4,-3l0,-1"
stroke="currentColor"
fill="none"
/>
<path
d="m192.99999,126.17205c-2,-1 -4.58557,-6.70131 -11,-20c-9.9258,-20.5786 -19.9395,-39.9395 -36,-57c-16.00188,-16.99823 -44.46765,-32.90911 -70,-39.00001c-24.62692,-5.8749 -42.95847,-4.49924 -51.99999,-5c-6.98929,-0.3871 -11,0 -15,0l-3,0l-1,0"
stroke-width="10"
stroke="currentColor"
fill="none"
/>
</g>
</g>
</svg>
</span>
</span>
</div>
<div id="textures-planes-grid" class="grid">
<div class="plane textures-plane">
<img
src="https://picsum.photos/1280/720?random=1"
crossorigin=""
data-texture-name="planeTexture"
loading="lazy"
/>
</div>
<div class="plane textures-plane">
<img
src="https://picsum.photos/1280/720?random=2"
crossorigin=""
data-texture-name="planeTexture"
loading="lazy"
/>
</div>
<div class="plane textures-plane">
<img
src="https://picsum.photos/1280/720?random=3"
crossorigin=""
data-texture-name="planeTexture"
loading="lazy"
/>
</div>
<div class="plane textures-plane">
<img
src="https://picsum.photos/1280/720?random=4"
crossorigin=""
data-texture-name="planeTexture"
loading="lazy"
/>
</div>
<div class="plane textures-plane">
<video
crossorigin="anonymous"
muted=""
autoplay=""
playsinline=""
loop=""
src="https://cdn.coverr.co/videos/coverr-raglan-beach-in-new-zealand-958/1080p.mp4"
data-texture-name="planeTexture"
preload="none"
></video>
</div>
<div class="plane textures-plane">
<img
src="https://picsum.photos/1280/720?random=5"
crossorigin=""
data-texture-name="planeTexture"
loading="lazy"
/>
</div>
</div>
</div>
</div>
<div id="features">
<div class="container">
<div id="features-text-section" class="grid text-section inverse-text-section">
<div class="text-section-main">
<h2 class="text-section-main-title"><span>WebGPU features</span></h2>
<p>
Built-in support for compute shaders, render bundles, instancing,<br />
post processing, multiple renderers, etc.<br />
<strong class="primary-color">Everything you need.</strong>
</p>
</div>
<div class="text-section-sub">
<p>
<a target="_blank" href="https://github.com/martinlaxenaire/gpu-curtains/">gpu-curtains</a> comes with
all the new features and capabilities added by WebGPU.<br />
Compute shaders, render bundles, native antialiased post processing, super easy instancing, rendering
to multiple canvases...<br />
</p>
</div>
</div>
<div id="features-particles-helper" class="section">
<h3>
2000 post processed instanced meshes,<br />
updated by a compute shader<br />
and rendered on a separate canvas
</h3>
<span id="features-particles-arrow">
<span>
<svg width="238" height="184" viewBox="0 0 238 184" xmlns="http://www.w3.org/2000/svg">
<g>
<g>
<path
stroke-width="10"
d="m117.40001,102.99999c0,0 1.08025,-0.68925 4,0c6.52873,1.54123 17.96754,6.49335 27.99998,14c9.05862,6.778 18.09802,17.21284 25,28.00002c6.02567,9.4176 11.22055,21.83127 15,27c2.12817,2.91046 3.61731,5.07611 4,6c0.5412,1.30655 2.72104,1.8342 4,0c5.17938,-7.42792 6.43161,-22.86905 12,-42.00002c4.33853,-14.90561 8.26926,-26.88509 12,-35.99998c3.23645,-7.9073 6,-13 8,-16l4,-3l0,-1"
stroke="currentColor"
fill="none"
/>
<path
d="m192.99999,126.17205c-2,-1 -4.58557,-6.70131 -11,-20c-9.9258,-20.5786 -19.9395,-39.9395 -36,-57c-16.00188,-16.99823 -44.46765,-32.90911 -70,-39.00001c-24.62692,-5.8749 -42.95847,-4.49924 -51.99999,-5c-6.98929,-0.3871 -11,0 -15,0l-3,0l-1,0"
stroke-width="10"
stroke="currentColor"
fill="none"
/>
</g>
</g>
</svg>
</span>
</span>
</div>
</div>
<div id="compute-feature-canvas"></div>
</div>
<div id="explore" class="container">
<div id="explore-text-section" class="grid text-section">
<div class="text-section-main">
<h2 class="text-section-main-title"><span>Start experimenting</span></h2>
<p>
Get inspired by the examples<br />
or dive in the API documentation
</p>
<p>
<a class="primary-button" href="docs/">API docs</a>
<a class="primary-button" href="examples/">Examples</a>
</p>
</div>
<div class="text-section-sub">
<p>
Found a bug? Have an idea? You are more than welcomed to contribute to the repository by
<a href="https://github.com/martinlaxenaire/gpu-curtains/issues">filing an issue</a> or
<a href="https://github.com/martinlaxenaire/gpu-curtains/pulls">creating a PR</a>.
</p>
<p class="acknowledgment">
<a href="https://github.com/martinlaxenaire/gpu-curtains/">gpu-curtains</a> is an open-source project
made by <a href="https://www.martin-laxenaire.fr/">Martin Laxenaire</a>, a french freelance front-end
developer.
</p>
</div>
</div>
</div>
</div>
<footer id="footer" class="container">
2024 - gpu-curtains - <a href="https://www.martin-laxenaire.fr/">Martin Laxenaire</a>
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