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.editorconfig

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root = true
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[*]
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indent_style = tab
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indent_size = 4

Demos/Fonts/LICENSE.txt

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Copyright 2019 The Recursive Project Authors (info@arrowtype.com)
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.

Demos/Fonts/RecMono-Linear-1.52.ttf

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Demos/Makefile

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# This is a makefile for Microsoft nmake
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EMCC = emcc
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CPPFLAGS = \
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-I../Sources \
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-std=c++17 \
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-Wall -O2 \
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EMFLAGS = \
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-s USE_SDL=2 \
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-s USE_SDL_IMAGE=2 \
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-s USE_SDL_TTF=2 \
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-s SDL2_IMAGE_FORMATS=["png"] \
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--preload-file Fonts \
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--shell-file shell_minimal.html \
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SOURCES = \
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../Sources/Engine/*.cpp \
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TARGETS = Part1 Part2 Part3 Part4 Part5
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all : $(TARGETS)
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$(TARGETS) : $(SOURCES) ../Sources/$@/*.cpp
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$(EMCC) -I../Sources/$@ $(CPPFLAGS) $(EMFLAGS) $** -o $@.html
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clean :
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del /f Part*.data Part*.html Part*.js Part*.wasm

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Demos/Part1.html

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<!doctypehtml><html lang=en-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>Roguelike Tutorial 2020</title><style>.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:0 solid #000}canvas.emscripten{border:0 none;background-color:#000}</style></head><body><div class=emscripten id=status>Downloading...</div><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><script>var statusElement=document.getElementById("status"),progressElement=document.getElementById("progress"),Module={preRun:[],postRun:[],print:function(){var e=document.getElementById("output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.getElementById("canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. You will need to reload the page."),e.preventDefault()}),!1),e}(),setStatus:function(e){if(Module.setStatus.last||(Module.setStatus.last={time:Date.now(),text:""}),e!==Module.setStatus.last.text){var t=e.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/),n=Date.now();t&&n-Module.setStatus.last.time<30||(Module.setStatus.last.time=n,Module.setStatus.last.text=e,t?(e=t[1],progressElement.value=100*parseInt(t[2]),progressElement.max=100*parseInt(t[4]),progressElement.hidden=!1):(progressElement.value=null,progressElement.max=null,progressElement.hidden=!0),statusElement.innerHTML=e)}},totalDependencies:0,monitorRunDependencies:function(e){this.totalDependencies=Math.max(this.totalDependencies,e),Module.setStatus(e?"Preparing... ("+(this.totalDependencies-e)+"/"+this.totalDependencies+")":"All downloads complete.")}};Module.setStatus("Downloading..."),window.onerror=function(){Module.setStatus("Exception thrown, see JavaScript console"),Module.setStatus=function(e){e&&Module.printErr("[post-exception status] "+e)}}</script><script async src=Part1.js></script></body></html>

Demos/Part1.js

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Demos/Part2.data

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Demos/Part2.html

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<!doctypehtml><html lang=en-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>Roguelike Tutorial 2020</title><style>.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:0 solid #000}canvas.emscripten{border:0 none;background-color:#000}</style></head><body><div class=emscripten id=status>Downloading...</div><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><script>var statusElement=document.getElementById("status"),progressElement=document.getElementById("progress"),Module={preRun:[],postRun:[],print:function(){var e=document.getElementById("output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.getElementById("canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. You will need to reload the page."),e.preventDefault()}),!1),e}(),setStatus:function(e){if(Module.setStatus.last||(Module.setStatus.last={time:Date.now(),text:""}),e!==Module.setStatus.last.text){var t=e.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/),n=Date.now();t&&n-Module.setStatus.last.time<30||(Module.setStatus.last.time=n,Module.setStatus.last.text=e,t?(e=t[1],progressElement.value=100*parseInt(t[2]),progressElement.max=100*parseInt(t[4]),progressElement.hidden=!1):(progressElement.value=null,progressElement.max=null,progressElement.hidden=!0),statusElement.innerHTML=e)}},totalDependencies:0,monitorRunDependencies:function(e){this.totalDependencies=Math.max(this.totalDependencies,e),Module.setStatus(e?"Preparing... ("+(this.totalDependencies-e)+"/"+this.totalDependencies+")":"All downloads complete.")}};Module.setStatus("Downloading..."),window.onerror=function(){Module.setStatus("Exception thrown, see JavaScript console"),Module.setStatus=function(e){e&&Module.printErr("[post-exception status] "+e)}}</script><script async src=Part2.js></script></body></html>

Demos/Part2.js

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Demos/Part3.html

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<!doctypehtml><html lang=en-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>Roguelike Tutorial 2020</title><style>.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:0 solid #000}canvas.emscripten{border:0 none;background-color:#000}</style></head><body><div class=emscripten id=status>Downloading...</div><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><script>var statusElement=document.getElementById("status"),progressElement=document.getElementById("progress"),Module={preRun:[],postRun:[],print:function(){var e=document.getElementById("output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.getElementById("canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. You will need to reload the page."),e.preventDefault()}),!1),e}(),setStatus:function(e){if(Module.setStatus.last||(Module.setStatus.last={time:Date.now(),text:""}),e!==Module.setStatus.last.text){var t=e.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/),n=Date.now();t&&n-Module.setStatus.last.time<30||(Module.setStatus.last.time=n,Module.setStatus.last.text=e,t?(e=t[1],progressElement.value=100*parseInt(t[2]),progressElement.max=100*parseInt(t[4]),progressElement.hidden=!1):(progressElement.value=null,progressElement.max=null,progressElement.hidden=!0),statusElement.innerHTML=e)}},totalDependencies:0,monitorRunDependencies:function(e){this.totalDependencies=Math.max(this.totalDependencies,e),Module.setStatus(e?"Preparing... ("+(this.totalDependencies-e)+"/"+this.totalDependencies+")":"All downloads complete.")}};Module.setStatus("Downloading..."),window.onerror=function(){Module.setStatus("Exception thrown, see JavaScript console"),Module.setStatus=function(e){e&&Module.printErr("[post-exception status] "+e)}}</script><script async src=Part3.js></script></body></html>

Demos/Part3.js

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Demos/Part4.data

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Demos/Part4.html

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<!doctypehtml><html lang=en-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>Roguelike Tutorial 2020</title><style>.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:0 solid #000}canvas.emscripten{border:0 none;background-color:#000}</style></head><body><div class=emscripten id=status>Downloading...</div><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><script>var statusElement=document.getElementById("status"),progressElement=document.getElementById("progress"),Module={preRun:[],postRun:[],print:function(){var e=document.getElementById("output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.getElementById("canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. You will need to reload the page."),e.preventDefault()}),!1),e}(),setStatus:function(e){if(Module.setStatus.last||(Module.setStatus.last={time:Date.now(),text:""}),e!==Module.setStatus.last.text){var t=e.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/),n=Date.now();t&&n-Module.setStatus.last.time<30||(Module.setStatus.last.time=n,Module.setStatus.last.text=e,t?(e=t[1],progressElement.value=100*parseInt(t[2]),progressElement.max=100*parseInt(t[4]),progressElement.hidden=!1):(progressElement.value=null,progressElement.max=null,progressElement.hidden=!0),statusElement.innerHTML=e)}},totalDependencies:0,monitorRunDependencies:function(e){this.totalDependencies=Math.max(this.totalDependencies,e),Module.setStatus(e?"Preparing... ("+(this.totalDependencies-e)+"/"+this.totalDependencies+")":"All downloads complete.")}};Module.setStatus("Downloading..."),window.onerror=function(){Module.setStatus("Exception thrown, see JavaScript console"),Module.setStatus=function(e){e&&Module.printErr("[post-exception status] "+e)}}</script><script async src=Part4.js></script></body></html>

Demos/Part4.js

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Demos/Part5.html

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<!doctypehtml><html lang=en-us><head><meta charset=utf-8><meta content="text/html; charset=utf-8"http-equiv=Content-Type><title>Roguelike Tutorial 2020</title><style>.emscripten{padding-right:0;margin-left:auto;margin-right:auto;display:block}div.emscripten{text-align:center}div.emscripten_border{border:0 solid #000}canvas.emscripten{border:0 none;background-color:#000}</style></head><body><div class=emscripten id=status>Downloading...</div><div class=emscripten><progress hidden id=progress max=100 value=0></progress></div><div class=emscripten_border><canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas></div><script>var statusElement=document.getElementById("status"),progressElement=document.getElementById("progress"),Module={preRun:[],postRun:[],print:function(){var e=document.getElementById("output");return e&&(e.value=""),function(t){arguments.length>1&&(t=Array.prototype.slice.call(arguments).join(" ")),console.log(t),e&&(e.value+=t+"\n",e.scrollTop=e.scrollHeight)}}(),printErr:function(e){arguments.length>1&&(e=Array.prototype.slice.call(arguments).join(" ")),console.error(e)},canvas:function(){var e=document.getElementById("canvas");return e.addEventListener("webglcontextlost",(function(e){alert("WebGL context lost. You will need to reload the page."),e.preventDefault()}),!1),e}(),setStatus:function(e){if(Module.setStatus.last||(Module.setStatus.last={time:Date.now(),text:""}),e!==Module.setStatus.last.text){var t=e.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/),n=Date.now();t&&n-Module.setStatus.last.time<30||(Module.setStatus.last.time=n,Module.setStatus.last.text=e,t?(e=t[1],progressElement.value=100*parseInt(t[2]),progressElement.max=100*parseInt(t[4]),progressElement.hidden=!1):(progressElement.value=null,progressElement.max=null,progressElement.hidden=!0),statusElement.innerHTML=e)}},totalDependencies:0,monitorRunDependencies:function(e){this.totalDependencies=Math.max(this.totalDependencies,e),Module.setStatus(e?"Preparing... ("+(this.totalDependencies-e)+"/"+this.totalDependencies+")":"All downloads complete.")}};Module.setStatus("Downloading..."),window.onerror=function(){Module.setStatus("Exception thrown, see JavaScript console"),Module.setStatus=function(e){e&&Module.printErr("[post-exception status] "+e)}}</script><script async src=Part5.js></script></body></html>

Demos/Part5.js

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