Raft is a consensus algorithm that is designed to be easy to understand. You can read material about the Raft itself at the Raft site, an interactive visualization of the Raft, and other resources, including the extended Raft paper.
In this project you will implement a high available kv server based on raft, which needs you not only to implement the Raft algorithm but also use it practically, and bring you more challenges like managing raft’s persisted state with badger
, add flow control for snapshot message, etc.
The project have 3 parts you need to do, including:
- Implement the basic Raft algorithm
- Build a fault tolerant KV server on top of Raft
- Add the support of raftlog GC and snapshot
In this part, you will implement the basic raft algorithm. The code you need to implement is under raft/
. Inside raft/
, there are some skeleton code and test cases waiting for you. The raft algorithm you're gonna implement here has a well designed interface with the upper application. Moreover, it uses a logical clock (named tick here) to measure the election and heartbeat timeout instead of a physical clock. That is to say, do not set a timer in the Raft module itself, and the upper application is responsible to advance the logical clock by calling RawNode.Tick()
. Apart from that, messages sending and receiving along with other things are processed in an asynchronous way, it is also up to the upper application when to actually do these things (see below for more detail). For example, Raft will not block wait on the response of any request message.
Before implementing, please checkout the hints for this part first. Also, you should take a rough look at the proto file proto/proto/eraftpb.proto
. Raft sends and receives messages and related structs are defined there, you’ll use them for the implementation. Note that, unlike Raft paper, it divides Heartbeat and AppendEntries into different messages to make the logic more clear.
This part can be broken down into 3 steps, including:
- Leader election
- Log replication
- Raw node interface
raft.Raft
in raft/raft.go
provides the core of the Raft algorithm including message handling, driving the logic clock, etc. For more implementation guides, please check raft/doc.go
which contains an overview design and what these MessageTypes
are responsible for.
To implement leader election, you may want to start with raft.Raft.tick()
which is used to advance the internal logical clock by a single tick and hence drive the election timeout or heartbeat timeout. You don’t need to care about the message sending and receiving logic now. If you need to send out a message, just push it to raft.Raft.msgs
and all messages the raft received will be passed to raft.Raft.Step()
. The test code will get the messages from raft.Raft.msgs
and pass response messages through raft.Raft.Step()
. The raft.Raft.Step()
is the entrance of message handling, you should handle messages like MsgRequestVote
, MsgHeartbeat
and their response. And please also implement test stub functions and get them called properly like raft.Raft.becomeXXX
which used to update the raft internal state when the raft’s role changes.
You can run make project2aa
to test the implementation, and see some hints at the end of this part.
To implement log replication, you may want to start with handling MsgAppend
and MsgAppendResponse
on both the sender and receiver side. Checkout raft.RaftLog
in raft/log.go
which is a helper struct that help you manage the raft log, in here you also need to interact with the upper application by the Storage
interface defined in raft/storage.go
to get the persisted data like log entries and snapshot.
You can run make project2ab
to test the implementation, and see some hints at the end of this part.
raft.RawNode
in raft/rawnode.go
is the interface we interact with the upper application, raft.RawNode
contains raft.Raft
and provide some wrapper functions like RawNode.Tick()
and RawNode.Step()
. It also provides RawNode.Propose()
to let the upper application propose new raft logs.
Another important struct Ready
is also defined here. When handling messages or advancing the logical clock, the raft.Raft
may need to interact with the upper application, like:
- send messages to other peer
- save log entries to stable storage
- save hard state like term, commit index and vote to stable storage
- apply committed log entries to the state machine
- etc
But these interactions do not happen immediately, instead they are encapsulated in Ready
and returned by RawNode.Ready()
to the upper application. It is up to the upper application when to call RawNode.Ready()
and handle it. After handling the returned Ready
, the upper application also needs to call some functions like RawNode.Advance()
to update raft.Raft
's internal state like the applied index, stabled log index, etc.
You can run make project2ac
to test the implementation and run make project2a
to test the whole part A.
Hints:
- Add any state you need to
raft.Raft
,raft.RaftLog
,raft.RawNode
and message oneraftpb.proto
- The tests assume that the first time start raft should have term 0
- The tests assume that the new elected leader should append a noop entry on its term
- The tests doesn’t set term for the local messages,
MessageType_MsgHup
,MessageType_MsgBeat
andMessageType_MsgPropose
.- The log entries append are quite different between leader and non-leader, there are different sources, checking and handling, be careful with that.
- Don’t forget the election timeout should be different between peers.
- Some wrapper functions in
rawnode.go
can implement withraft.Step(local message)
- When start a new raft, get the last stabled state from
Storage
to initializeraft.Raft
andraft.RaftLog
In this part you will build a fault-tolerant key-value storage service using the Raft module implemented in part A. Your key/value service will be a replicated state machine, consisting of several key/value servers that use Raft for replication. Your key/value service should continue to process client requests as long as a majority of the servers are alive and can communicate, in spite of other failures or network partitions.
In project1 you have implemented a standalone kv server, so you should already be familiar with the kv server API and Storage
interface.
Before introducing the code, you need to understand three terms first: Store
, Peer
and Region
which are defined in proto/proto/metapb.proto
.
- Store stands for an instance of tinykv-server
- Peer stands for a Raft node which is running on a Store
- Region is a collection of Peers, also called Raft group
For simplicity, there would be only one Peer on a Store and one Region in a cluster for project2. So you don’t need to consider the range of Region now. Multiple regions will be further introduced in project3.
First, the code that you should take a look at is RaftStorage
located in kv/storage/raft_storage/raft_server.go
which also implements the Storage
interface. Unlike StandaloneStorage
which directly writes or reads from the underlying engine, it first sends every write or read request to Raft, and then does actual write and read to the underlying engine after Raft commits the request. Through this way, it can keep the consistency between multiple Stores.
RaftStorage
mainly creates a Raftstore
to drive Raft. When calling the Reader
or Write
function, it actually sends a RaftCmdRequest
defined in proto/proto/raft_cmdpb.proto
with four basic command types(Get/Put/Delete/Snap) to raftstore by channel(the receiver of the channel is raftCh
of raftWorker
) and returns the response after Raft commits and applies the command. And the kvrpc.Context
parameter of Reader
and Write
function is useful now, it carries the Region information from the perspective of the client and is passed as the header of RaftCmdRequest
. Maybe the information is wrong or stale, so raftstore needs to check them and decide whether to propose the request.
Then, here comes the core of TinyKV — raftstore. The structure is a little complicated, you can read the reference of TiKV to give you a better understanding of the design:
- https://pingcap.com/blog-cn/the-design-and-implementation-of-multi-raft/#raftstore (Chinese Version)
- https://pingcap.com/blog/2017-08-15-multi-raft/#raftstore (English Version)
The entrance of raftstore is Raftstore
, see kv/raftstore/raftstore.go
. It starts some workers to handle specific tasks asynchronously, and most of them aren’t used now so you can just ignore them. All you need to focus on is raftWorker
.(kv/raftstore/raft_worker.go)
The whole process is divided into two parts: raft worker polls raftCh
to get the messages, the messages includes the base tick to drive Raft module and Raft commands to be proposed as Raft entries; it gets and handles ready from Raft module, including send raft messages, persist the state, apply the committed entries to the state machine. Once applied, return the response to clients.
Peer storage is what you interact with through the Storage
interface in part A, but in addition to the raft log, peer storage also manages other persisted metadata which is very important to restore the consistent state machine after restart. Moreover, there are three important states defined in proto/proto/raft_serverpb.proto
:
- RaftLocalState: Used to store HardState of the current Raft and the last Log Index.
- RaftApplyState: Used to store the last Log index that Raft applies and some truncated Log information.
- RegionLocalState: Used to store Region information and the corresponding Peer state on this Store. Normal indicates that this Peer is normal, Applying means this Peer hasn’t finished the apply snapshot operation and Tombstone shows that this Peer has been removed from Region and cannot join in Raft Group.
These states are stored in two badger instances: raftdb and kvdb:
- raftdb stores raft log and
RaftLocalState
- kvdb stores key-value data in different column families,
RegionLocalState
andRaftApplyState
. You can regard kvdb as the state machine mentioned in Raft paper
The format is as below and some helper functions are provided in kv/raftstore/meta
, and set them to badger with writebatch.SetMeta()
.
Key | KeyFormat | Value | DB |
---|---|---|---|
raft_log_key | 0x01 0x02 region_id 0x01 log_idx | Entry | raft |
raft_state_key | 0x01 0x02 region_id 0x02 | RaftLocalState | raft |
apply_state_key | 0x01 0x02 region_id 0x03 | RaftApplyState | kv |
region_state_key | 0x01 0x03 region_id 0x01 | RegionLocalState | kv |
You may wonder why TinyKV needs two badger instances. Actually, it can use only one badger to store both raft log and state machine data. Separating into two instances is just to be consistent with TiKV design.
These metadatas should be created and updated in PeerStorage
. When creating PeerStorage, see kv/raftstore/peer_storager.go
. It initializes RaftLocalState, RaftApplyState of this Peer or gets the previous value from the underlying engine in the case of restart. Note that the value of both RAFT_INIT_LOG_TERM and RAFT_INIT_LOG_INDEX is 5 (as long as it's larger than 1) but not 0. The reason why not set it to 0 is to distinguish with the case that peer created passively after conf change. You may not quite understand it now, so just keep it in mind and the detail will be described in project3b when you are implementing conf change.
The code you need to implement in this part is only one function: PeerStorage.SaveReadyState
, what this function does is to save the data in raft.Ready
to badger, including append log entries and save the Raft hard state.
To append log entries, simply save all log entries at raft.Ready.Entries
to raftdb and delete any previously appended log entries which will never be committed. Also update the peer storage’s RaftLocalState
and save it to raftdb.
To save the hard state is also very easy, just update peer storage’s RaftLocalState.HardState
and save it to raftdb.
Hints:
- Use
WriteBatch
to save these states at once.- See other functions at
peer_storage.go
for how to read and write these states.
In project2 part A, you have built a tick based Raft module. Now you need to write the outer process to drive it. Most of the code is already implemented under kv/raftstore/peer_msg_handler.go
and kv/raftstore/peer.go
. So you need to learn the code and finish the logic of proposeRaftCommand
and HandleRaftReady
. Here are some interpretations of the framework.
The Raft RawNode
is already created with PeerStorage
and stored in peer
. In the raft worker, you can see that it takes the peer
and wraps it by peerMsgHandler
. The peerMsgHandler
mainly has two functions: one is HandleMsgs
and the other is HandleRaftReady
.
HandleMsgs
processes all the messages received from raftCh, including MsgTypeTick
which calls RawNode.Tick()
to drive the Raft, MsgTypeRaftCmd
which wraps the request from clients and MsyTypeRaftMessage
which is the message transported between Raft peers. All the message types are defined in kv/raftstore/message/msg.go
. You can check it for detail and some of them will be used in the following parts.
After the message is processed, the Raft node should have some state updates. So HandleRaftReady
should get the ready from Raft module and do corresponding actions like persisting log entries, applying committed entries
and sending raft messages to other peers through the network.
In a pseudocode, the raftstore uses Raft like:
for {
select {
case <-s.Ticker:
Node.Tick()
default:
if Node.HasReady() {
rd := Node.Ready()
saveToStorage(rd.State, rd.Entries, rd.Snapshot)
send(rd.Messages)
for _, entry := range rd.CommittedEntries {
process(entry)
}
s.Node.Advance(rd)
}
}
After this the whole process of a read or write would be like this:
- Clients calls RPC RawGet/RawPut/RawDelete/RawScan
- RPC handler calls
RaftStorage
related method RaftStorage
sends a Raft command request to raftstore, and waits for the responseRaftStore
proposes the Raft command request as a Raft log- Raft module appends the log, and persist by
PeerStorage
- Raft module commits the log
- Raft worker executes the Raft command when handing Raft ready, and returns the response by callback
RaftStorage
receive the response from callback and returns to RPC handler- RPC handler does some actions and returns the RPC response to clients.
You should run make project2b
to pass all the tests. The whole test is running a mock cluster including multiple TinyKV instances with a mock network. It performs some read and write operations and checks whether the return values are as expected.
To be noted, error handling is an important part of passing the test. You may have already noticed that there are some errors defined in proto/proto/errorpb.proto
and the error is a field of the gRPC response. Also, the corresponding errors which implements error
interface are defined in kv/raftstore/util/error.go
, so you can use them as a return value of functions.
These error are mainly related with Region. So it is also a member of RaftResponseHeader
of RaftCmdResponse
. When proposaling a request or applying a command, there may be some errors. If that, you should return the raft command response with the error, then the error will be further passed to gRPC response. You can use BindErrResp
provided in kv/raftstore/cmd_resp.go
to convert these errors to errors defined in errorpb.proto
when returning the response with error.
In this stage, you may consider these errors, and others will be processed in project3:
- ErrNotLeader: the raft command is proposed on a follower. so use it to let client try other peers.
- ErrStaleCommand: It may due to leader changes that some logs are not committed and overrided with new leaders’ logs. But client doesn’t know that and is still waiting for the response. So you should return this to let client knows and retries the command again.
Hints:
PeerStorage
implements theStorage
interface of Raft module, you should use the provided methodSaveRaftReady()
to persist the Raft related states.- Use
WriteBatch
inengine_util
to make multiple writes atomically, for example, you need to make sure to apply the committed entries and update the applied index in one write batch.- Use
Transport
to send raft messages to other peers, it’s in theGlobalContext
,- The server should not complete a get RPC if it is not part of a majority and do not has up-to-date data. You can just put the get operation into the raft log, or implement the optimization for read-only operations that is described in Section 8 in the Raft paper.
- Do not forget to update and persist the apply state when applying the log entries.
- You can apply the committed Raft log entries in an asynchronous way just like TiKV does. It’s not necessary, though a big challenge to improve performance.
- Record the callback of the command when proposing, and return the callback after applying.
- For the snap command response, should set badger Txn to callback explicitly.
As things stand now with your code, it's not practical for a long-running server to remember the complete Raft log forever. Instead, the server will check the number of Raft log, and discard log entries exceeding the threshold from time to time.
In this part, you will implement the Snapshot handling based on the above two part implementation. Generally, Snapshot is just a raft message like AppendEntries used to replicate data to follower, what make it different is its size, Snapshot contains the whole state machine data in some point of time, and to build and send such a big message at once will consume many resource and time, which may block the handling of other raft message, to amortize this problem, Snapshot message will use an independent connect, and split the data into chunks to transport. That’s the reason why there is a snapshot RPC API for TinyKV service. If you are interested in the detail of sending and receiving, check snapRunner
and the reference https://pingcap.com/blog-cn/tikv-source-code-reading-10/
All you need to change is based on the code written in part A and part B.
Although we need some different handling for Snapshot messages, in the perspective of raft algorithm there should be no difference. See the definition of eraftpb.Snapshot
in the proto file, the data
field on eraftpb.Snapshot
does not represent the actual state machine data but some metadata used for the upper application you can ignore it for now. When the leader needs to send a Snapshot message to a follower, it can call Storage.Snapshot()
to get a eraftpb.Snapshot
, then send the snapshot message like other raft messages. How the state machine data is actually built and sent are implemented by the raftstore, it will be introduced in the next step. You can assume that once Storage.Snapshot()
returns successfully, it’s safe for Raft leader to the snapshot message to the follower, and follower should call handleSnapshot
to handle it, which namely just restore the raft internal state like term, commit index and membership information, ect, from the
eraftpb.SnapshotMetadata
in the message, after that, the procedure of snapshot handling is finish.
In this step, you need to learn two more workers of raftstore — raftlog-gc worker and region worker.
Raftstore checks whether it needs to gc log from time to time based on the config RaftLogGcCountLimit
, see onRaftGcLogTick()
. If yes, it will propose a raft admin command CompactLogRequest
which is wrapped in RaftCmdRequest
just like four basic command types(Get/Put/Delete/Snap) implemented in project2 part B. Then you need to process this admin command when it’s committed by Raft. But unlike Get/Put/Delete/Snap commands write or read state machine data, CompactLogRequest
modifies metadata, namely updates the RaftTruncatedState
which is in the RaftApplyState
. After that, you should schedule a task to raftlog-gc worker by ScheduleCompactLog
. Raftlog-gc worker will do the actual log deletion work asynchronously.
Then due to the log compaction, Raft module maybe needs to send a snapshot. PeerStorage
implements Storage.Snapshot()
. TinyKV generates snapshots and applies snapshots in the region worker. When calling Snapshot()
, it actually sends a task RegionTaskGen
to the region worker. The message handler of the region worker is located in kv/raftstore/runner/region_task.go
. It scans the underlying engines to generate a snapshot, and sends snapshot metadata by channel. At the next time of Raft calling Snapshot
, it checks whether the snapshot generating is finished. If yes, Raft should send the snapshot message to other peers, and the snapshot sending and receiving work is handled by kv/storage/raft_storage/snap_runner.go
. You don’t need to dive into the details, only should know the snapshot message will be handled by onRaftMsg
after the snapshot is received.
Then the snapshot will reflect in the next Raft ready, so the task you should do is to modify the raft ready process to handle the case of snapshot. When you are sure to apply the snapshot, you can update the peer storage’s memory state like RaftLocalState
, RaftApplyState
and RegionLocalState
. Also don’t forget to persist these states to kvdb and raftdb and remove stale state from kvdb and raftdb. Besides, you also need to update
PeerStorage.snapState
to snap.SnapState_Applying
and send runner.RegionTaskApply
task to region worker through PeerStorage.regionSched
and wait until region worker finish.
You should run make project2c
to pass all the tests.