-
Notifications
You must be signed in to change notification settings - Fork 7
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Maya] - Publish selection or defined layer #113
Comments
I believe this should be part of the USD asset/shot workflow. Selection only export can be done as a custom method but I am a little bit against that idea because of the repeatability. I believe until there is a solid workflow, the better way would be to keep them in separate work stalks (or maybe tasks) |
I'm not using USD, i tend to stay far away from it actually. If i get it right, what you suggest is to have a completely separated workfile (and task) to export/publish subd/high-poly caches ? |
To be fair, I am staying away from USD as well for my personal stuff. I am essentially a rigger and rigging land is where the USD implementation is weakest. I am sure there are very good examples of using it but I didn't see any so far. If i get it right, what you suggest is to have a completely separated workfile (and task) to export/publish subd/high-poly caches ? One way would be making a custom extractor (and ingestors for other DCCs) Other way would be simply making a separate work file branch for each LOD. I can understand that is not ideal especially if you are doing something procedural. There will probably be an unnecessary branching. But if you are for example producing the lower density one from the higher density it might be not that bad. I think the actual problem, which applies for any of these workflows (also includes the 'exporting selection only' approach) ingesting them and switching between. If you ingest both of them at the same time, it won't make sense as it won't optimize anything at all. And I guess switching them manually may be a potentiall pain in the back. |
In my workflow (and what i've dealt with in shows too to my knowledge) the high-poly/subd mesh is "only" ever used for texturing (and maybe CFX?). |
ah okay, subdivision is something different than what I am talking about is actually. |
Oh yeah i see what you mean by the proxy approach! In USD you'd have a very low poly mesh primitive with a "proxy" purpose and the "high poly" un-subD mesh primitive with the "rendering" purpose, on which subdivision at rendertime would still occur. Hopefully that makes sense :D |
yes, that was what I was referring for. In rigging, we have also another level.. A separate 'lower' rig which has less poly count and often stripped functionility for higher frame rates. |
Is your feature request related to a problem? Please describe.
Unable to export selection only or defined layer.
It is needed to be able to separately export subd and low poly caches.
High poly/subd being destined for texturing whilst the low poly/non-subd is being passed on to the other departments. Subd should "only" occurs at rendertime whenever possible to maximize memory efficiency, interactivity and storage.
Describe the solution you'd like
Being able to publish selected shapes or layer.
Describe alternatives you've considered
What Prism Pipeline do offer is that you can create selection sets that then are passed to the exporter, allowing you to have both the low and high poly in the same file and being exported separately if wanted/needed.
Cheers,
VNI
The text was updated successfully, but these errors were encountered: