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Is your feature request related to a problem? Please describe.
There is a design space for equipped items to allow weapons of a certain type to be treated as a different type. For example, the Viceroy, from the upcoming Dustgrave official adventure, allows Launchers to be treated as both Launchers and CQB weapons.
Describe the solution you'd like
Devise a way to leverage the Bonus system to add to (or potentially replace) a Weapon's type, once both the weapon and the bonus-granting item are equipped.
For example, using the Viceroy: The expected algorithm may be:
Equip weapon
During bonus checking, check for a "Weapon Type" bonus
If the weapon matches the "Weapon Type" bonus, append the new weapon type to the weapon's types listed in the bonus (will require Weapon Type to be an array, which it is not as of v2.3.11)
If the "Weapon Type" bonus is removed, all affected weapons are appropriately updated (basically, recalculate the weapon types again, which may already be covered with the existing Bonus logic)
Describe alternatives you've considered
A potential workaround feature would be #2180 for the case of Weapon Mods, though Synergies would still not work correctly.
Additional context
This is a refinement of #2132. This will likely require a solution for #1760 so that the weapon's data can maintain an Array of Weapon Types.
Given that there's other aspects of weapons and systems that could be potentially augmented in a similar fashion, I would say that this change should ideally be extensible to other kinds of changes (e.g. replacing Main with Heavy, etc.).
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
There is a design space for equipped items to allow weapons of a certain type to be treated as a different type. For example, the Viceroy, from the upcoming Dustgrave official adventure, allows Launchers to be treated as both Launchers and CQB weapons.
Describe the solution you'd like
Devise a way to leverage the Bonus system to add to (or potentially replace) a Weapon's type, once both the weapon and the bonus-granting item are equipped.
For example, using the Viceroy: The expected algorithm may be:
Describe alternatives you've considered
A potential workaround feature would be #2180 for the case of Weapon Mods, though Synergies would still not work correctly.
Additional context
This is a refinement of #2132. This will likely require a solution for #1760 so that the weapon's data can maintain an Array of Weapon Types.
Given that there's other aspects of weapons and systems that could be potentially augmented in a similar fashion, I would say that this change should ideally be extensible to other kinds of changes (e.g. replacing Main with Heavy, etc.).
The text was updated successfully, but these errors were encountered: