A shadow elevation specifies the degree of shadow intensity to be displayed beneath an object. Higher shadow elevations have greater shadow intensities, akin to raising an object above a surface resulting in a more prominent, albeit more diffuse, shadow. This component provides commonly used Material Design elevations for components.
To add this component to your Xcode project using CocoaPods, add the following to your Podfile
:
pod 'MaterialComponents/ShadowElevations'
Then, run the following command:
pod install
Before using Shadow Elevations, you'll need to import it:
import MaterialComponents
class ShadowedView: UIView {
override class var layerClass: AnyClass {
return MDCShadowLayer.self
}
var shadowLayer: MDCShadowLayer {
return self.layer as! MDCShadowLayer
}
func setDefaultElevation() {
self.shadowLayer.elevation = .cardResting
}
}
#import "MaterialShadowElevations.h"
@interface ShadowedView: UIView
@end
@implementation ShadowedView
+ (Class)layerClass {
return [MDCShadowLayer class];
}
- (MDCShadowLayer *)shadowLayer {
return (MDCShadowLayer *)self.layer;
}
- (void)setDefaultElevation {
self.shadowLayer.elevation = MDCShadowElevationCardResting;
}
@end