Demo at : https://okazari.github.io/Rythm.js/
A javascript library that makes your page dance.
Install with npm
npm install rythm.js
CDN :
https://unpkg.com/rythm.js/
https://cdnjs.cloudflare.com/ajax/libs/rythm.js/2.x.x/rythm.min.js
Import rythm into your page
<script type="text/javascript" src="/path/to/rythm.min.js"></script>
Add one of the rythm css classes to indicate which element will dance.
<div class="rythm-bass"></div>
Create a Rythm object and give it your audio url then use the start function.
var rythm = new Rythm();
rythm.setMusic("path/to/sample.mp3");
rythm.start();
import Rythm from 'rythm.js'
const rythm = new Rythm();
rythm.setMusic("path/to/sample.mp3");
rythm.start();
var rythm = new Rythm();
/* The starting scale is the minimum scale your elements will take (Scale ratio is startingScale + (pulseRatio * currentPulse));
* Value in percentage between 0-1
* Default 0.75
*/
rythm.startingScale = value;
/* The pulse ratio is be the maximum additionnal scale your element will take (Scale ratio is startingScale + (pulseRatio * currentPulse))
* Value in percentage between 0-1
* Default 0.30
*/
rythm.pulseRatio = value;
/* The max value history represent the number of passed value that will be stored to evaluate the current pulse.
* Int value, minimum 1
* Default 100
*/
rythm.maxValueHistory = value;
/* Set the music the page will dance to.
* @audioUrl : '../example/mysong.mp3'
*/
rythm.setMusic(audioUrl);
/* Used to collaborate with other players library
* You can connect Rythm to an audioElement, and then control the audio with your other player
*/
rythm.connectExternalAudioElement(audioElement)
/* Adjust music's gain.
* @value : Number
*/
rythm.setGain(value);
/* Add your own rythm-class
* @elementClass: Class that you want to link your rythm to.
* @danceType : Use any of the build in effect or give your own function;
* @startValue: The starting frequence of your rythm.
* @nbValue: The number of frequences of your rythm.
* 1024 Frequences, your rythm will react to the average of your selected frequences.
* Examples : bass 0-10 ; medium 150-40 ; high 500-100
*/
rythm.addRythm(elementClass, danceType, startValue, nbValue);
/* Plug your computer microphone to rythm.js
* This function return a promise resolved when the microphone is up.
* Require your website to be run in HTTPS
*/
rythm.plugMicrophone().then(function(){...})
//Let's dance
rythm.start();
/* Stop the party
* @freeze: Set this to true if you want to prevent the element to reset to their initial position
*/
rythm.stop(freeze);
- rythm-bass
- rythm-medium
- rythm-high
You can use the addRythm
function to make your own classes listen to specifics frequences.
Here is how the basics classes are created :
addRythm('rythm-bass','pulse',0,10);
addRythm('rythm-medium','pulse',150,40);
addRythm('rythm-high','pulse',500,100);
For more control of theses dance types, you can give a configuration object as last argument to addRythm
addRythm('rythm-high', 'shake', 500, 100, { direction:'left', min: 20, max: 300});
Here are the build in dances and their options
- pulse
- min : Minimum value given to
transform: scale()
. Default:0.75
- max : Maximum value given to
transform: scale()
. Default:1.25
- min : Minimum value given to
- jump
- min : Minimum value given to
transform: translateY()
. Default:0
- max : Maximum value given to
transform: translateY()
. Default:30
- min : Minimum value given to
- shake
- min : Minimum value given to
transform: translateX()
. Default:-15
- max : Maximum value given to
transform: translateX()
. Default:15
- direction :
left
for a right to left move,right
for a left to right move. Default:right
- min : Minimum value given to
- twist
- min : Minimum value given to
transform: rotate()
. Default:-20
- max : Maximum value given to
transform: rotate()
. Default:20
- direction :
left
for a right to left move,right
for a left to right move. Default:right
- min : Minimum value given to
- vanish
- min : Minimum value (between 0 and 1) given to
opacity
. Default:0
- max : Maximum value (between 0 and 1) given to
opacity
. Default:1
- reverse : Boolean to reverse the effect. Default
false
(Higher the pulse is, the more visible it will be)
- min : Minimum value (between 0 and 1) given to
- color
- from : Array of integer between 0 and 255 corresponding to a RGB color. Default:
[0,0,0]
- to : Array of integer between 0 and 255 corresponding to a RGB color. Default:
[255,255,255]
- from : Array of integer between 0 and 255 corresponding to a RGB color. Default:
- radius
- min : Minimum value given to
border-radius
. Default:0
- max : Maximum value given to
border-radius
. Default:25
- reverse : Boolean to make effect from max to min. Default: `false
- min : Minimum value given to
- blur
- min : Minimum value given to
filter: blur()
. Default:0
- max : Maximum value given to
filter: blur()
. Default:8
- reverse : Boolean to make effect from max to min. Default:
false
- min : Minimum value given to
- swing
- curve : Whether the element should curve
up
ordown
. Default:down
- direction : Whether the element should swing
right
orleft
. Default:right
- radius : How far the element will swing. Default:
20
- curve : Whether the element should curve
To see each visual effect, you can go to the Demo
If you want to use your own dance type, you need to give an object as the 2nd argument of addRythm
instead of a built in dance key.
This object must have two properties :
- dance: The custom function to make elements dance
- reset: The associated custom function that will be called to reset element style.
/* The custom function signature is :
* @elem: The HTML element target you want to apply your effect to
* @value: The current pulse ratio (percentage between 0 and 1)
* @options: The option object user can give as last argument of addRythm function
*/
const pulse = (elem, value, options = {}) => {
const max = options.max || 1.25
const min = options.min || 0.75
const scale = (max - min) * value
elem.style.transform = `scale(${min + scale})`
}
/* The reset function signature is :
* @elem: The element to reset
*/
const resetPulse = elem => {
elem.style.transform = ''
}
addRythm('my-css-class', { dance: pulse, reset: resetPulse }, 150, 40)
- Your HTML can dance by using any of the available dance types
- You can use custom functions to build you own dance type (and if it looks awesome ! Feel free to make a PR ;) )
Any pull request will be apreciated. You can start coding on this project following this steps :
- Fork the project
- Clone your repository
- run
npm install
- run
npm start
in the main folder to launch a development webserver. - Enjoy the rythm.
In v2.2.x adding a new dance type is pretty easy
- Create a new file in
src\dances
- This file must export your custom dance type function
- This file must export a reset function
For example, here is the content of jump.js file
/* The function signature is :
* @elem: The HTML element target you want to apply your effect to
* @value: The current pulse ratio (percentage between 0 and 1)
* @options: The option object user can give as last argument of addRythm function
*/
export default (elem, value, options = {}) => {
const max = options.max || 30
const min = options.min || 0
const jump = (max - min) * value
elem.style.transform = `translateY(${-jump}px)`
}
/* The reset function signature is :
* @elem: The element to reset
*/
export const reset = elem => {
elem.style.transform = ''
}
- Import it and register it into the constructor of
Dancer.js
file
import jump, { reset as resetJump } from './dances/jump.js'
class Dancer {
constructor() {
this.registerDance('jump', jump, resetJump)
}
}
- Commit it and create a PR. Then look at everyone enjoying your contribution :) !
Licence : GNU GPL
Author: @OkazariBzh