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TimelinePanel.tsx
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TimelinePanel.tsx
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/*
Copyright 2016 - 2022 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React, { createRef, ReactNode } from 'react';
import ReactDOM from "react-dom";
import { NotificationCountType, Room, RoomEvent } from "matrix-js-sdk/src/models/room";
import { MatrixEvent, MatrixEventEvent } from "matrix-js-sdk/src/models/event";
import { EventTimelineSet, IRoomTimelineData } from "matrix-js-sdk/src/models/event-timeline-set";
import { Direction, EventTimeline } from "matrix-js-sdk/src/models/event-timeline";
import { TimelineWindow } from "matrix-js-sdk/src/timeline-window";
import { EventType, RelationType } from 'matrix-js-sdk/src/@types/event';
import { SyncState } from 'matrix-js-sdk/src/sync';
import { RoomMember, RoomMemberEvent } from 'matrix-js-sdk/src/models/room-member';
import { debounce } from 'lodash';
import { logger } from "matrix-js-sdk/src/logger";
import { ClientEvent } from "matrix-js-sdk/src/client";
import { Thread } from 'matrix-js-sdk/src/models/thread';
import SettingsStore from "../../settings/SettingsStore";
import { Layout } from "../../settings/enums/Layout";
import { _t } from '../../languageHandler';
import { MatrixClientPeg } from "../../MatrixClientPeg";
import RoomContext, { TimelineRenderingType } from "../../contexts/RoomContext";
import UserActivity from "../../UserActivity";
import Modal from "../../Modal";
import dis from "../../dispatcher/dispatcher";
import { Action } from '../../dispatcher/actions';
import Timer from '../../utils/Timer';
import shouldHideEvent from '../../shouldHideEvent';
import { arrayFastClone } from "../../utils/arrays";
import MessagePanel from "./MessagePanel";
import { IScrollState } from "./ScrollPanel";
import { ActionPayload } from "../../dispatcher/payloads";
import ResizeNotifier from "../../utils/ResizeNotifier";
import { RoomPermalinkCreator } from "../../utils/permalinks/Permalinks";
import Spinner from "../views/elements/Spinner";
import EditorStateTransfer from '../../utils/EditorStateTransfer';
import ErrorDialog from '../views/dialogs/ErrorDialog';
import CallEventGrouper, { buildCallEventGroupers } from "./CallEventGrouper";
import { ViewRoomPayload } from "../../dispatcher/payloads/ViewRoomPayload";
import { getKeyBindingsManager } from "../../KeyBindingsManager";
import { KeyBindingAction } from "../../accessibility/KeyboardShortcuts";
import { haveRendererForEvent } from "../../events/EventTileFactory";
const PAGINATE_SIZE = 20;
const INITIAL_SIZE = 20;
const READ_RECEIPT_INTERVAL_MS = 500;
const READ_MARKER_DEBOUNCE_MS = 100;
const DEBUG = false;
let debuglog = function(...s: any[]) {};
if (DEBUG) {
// using bind means that we get to keep useful line numbers in the console
debuglog = logger.log.bind(console, "TimelinePanel debuglog:");
}
interface IProps {
// The js-sdk EventTimelineSet object for the timeline sequence we are
// representing. This may or may not have a room, depending on what it's
// a timeline representing. If it has a room, we maintain RRs etc for
// that room.
timelineSet: EventTimelineSet;
showReadReceipts?: boolean;
// Enable managing RRs and RMs. These require the timelineSet to have a room.
manageReadReceipts?: boolean;
sendReadReceiptOnLoad?: boolean;
manageReadMarkers?: boolean;
// true to give the component a 'display: none' style.
hidden?: boolean;
// ID of an event to highlight. If undefined, no event will be highlighted.
// typically this will be either 'eventId' or undefined.
highlightedEventId?: string;
// id of an event to jump to. If not given, will go to the end of the live timeline.
eventId?: string;
// whether we should scroll the event into view
eventScrollIntoView?: boolean;
// where to position the event given by eventId, in pixels from the bottom of the viewport.
// If not given, will try to put the event half way down the viewport.
eventPixelOffset?: number;
// Should we show URL Previews
showUrlPreview?: boolean;
// maximum number of events to show in a timeline
timelineCap?: number;
// classname to use for the messagepanel
className?: string;
// placeholder to use if the timeline is empty
empty?: ReactNode;
// whether to show reactions for an event
showReactions?: boolean;
// which layout to use
layout?: Layout;
// whether to always show timestamps for an event
alwaysShowTimestamps?: boolean;
resizeNotifier?: ResizeNotifier;
editState?: EditorStateTransfer;
permalinkCreator?: RoomPermalinkCreator;
membersLoaded?: boolean;
// callback which is called when the panel is scrolled.
onScroll?(event: Event): void;
onEventScrolledIntoView?(eventId?: string): void;
// callback which is called when the read-up-to mark is updated.
onReadMarkerUpdated?(): void;
// callback which is called when we wish to paginate the timeline window.
onPaginationRequest?(timelineWindow: TimelineWindow, direction: string, size: number): Promise<boolean>;
hideThreadedMessages?: boolean;
disableGrouping?: boolean;
}
interface IState {
events: MatrixEvent[];
liveEvents: MatrixEvent[];
// track whether our room timeline is loading
timelineLoading: boolean;
// the index of the first event that is to be shown
firstVisibleEventIndex: number;
// canBackPaginate == false may mean:
//
// * we haven't (successfully) loaded the timeline yet, or:
//
// * we have got to the point where the room was created, or:
//
// * the server indicated that there were no more visible events
// (normally implying we got to the start of the room), or:
//
// * we gave up asking the server for more events
canBackPaginate: boolean;
// canForwardPaginate == false may mean:
//
// * we haven't (successfully) loaded the timeline yet
//
// * we have got to the end of time and are now tracking the live
// timeline, or:
//
// * the server indicated that there were no more visible events
// (not sure if this ever happens when we're not at the live
// timeline), or:
//
// * we are looking at some historical point, but gave up asking
// the server for more events
canForwardPaginate: boolean;
// start with the read-marker visible, so that we see its animated
// disappearance when switching into the room.
readMarkerVisible: boolean;
readMarkerEventId: string;
backPaginating: boolean;
forwardPaginating: boolean;
// cache of matrixClient.getSyncState() (but from the 'sync' event)
clientSyncState: SyncState;
// should the event tiles have twelve hour times
isTwelveHour: boolean;
// always show timestamps on event tiles?
alwaysShowTimestamps: boolean;
// how long to show the RM for when it's visible in the window
readMarkerInViewThresholdMs: number;
// how long to show the RM for when it's scrolled off-screen
readMarkerOutOfViewThresholdMs: number;
editState?: EditorStateTransfer;
}
interface IEventIndexOpts {
ignoreOwn?: boolean;
allowPartial?: boolean;
}
/*
* Component which shows the event timeline in a room view.
*
* Also responsible for handling and sending read receipts.
*/
class TimelinePanel extends React.Component<IProps, IState> {
static contextType = RoomContext;
// a map from room id to read marker event timestamp
static roomReadMarkerTsMap: Record<string, number> = {};
static defaultProps = {
// By default, disable the timelineCap in favour of unpaginating based on
// event tile heights. (See _unpaginateEvents)
timelineCap: Number.MAX_VALUE,
className: 'mx_RoomView_messagePanel',
sendReadReceiptOnLoad: true,
hideThreadedMessages: true,
disableGrouping: false,
};
private lastRRSentEventId: string = undefined;
private lastRMSentEventId: string = undefined;
private readonly messagePanel = createRef<MessagePanel>();
private readonly dispatcherRef: string;
private timelineWindow?: TimelineWindow;
private unmounted = false;
private readReceiptActivityTimer: Timer;
private readMarkerActivityTimer: Timer;
// A map of <callId, CallEventGrouper>
private callEventGroupers = new Map<string, CallEventGrouper>();
constructor(props, context) {
super(props, context);
debuglog("mounting");
// XXX: we could track RM per TimelineSet rather than per Room.
// but for now we just do it per room for simplicity.
let initialReadMarker = null;
if (this.props.manageReadMarkers) {
const readmarker = this.props.timelineSet.room.getAccountData('m.fully_read');
if (readmarker) {
initialReadMarker = readmarker.getContent().event_id;
} else {
initialReadMarker = this.getCurrentReadReceipt();
}
}
this.state = {
events: [],
liveEvents: [],
timelineLoading: true,
firstVisibleEventIndex: 0,
canBackPaginate: false,
canForwardPaginate: false,
readMarkerVisible: true,
readMarkerEventId: initialReadMarker,
backPaginating: false,
forwardPaginating: false,
clientSyncState: MatrixClientPeg.get().getSyncState(),
isTwelveHour: SettingsStore.getValue("showTwelveHourTimestamps"),
alwaysShowTimestamps: SettingsStore.getValue("alwaysShowTimestamps"),
readMarkerInViewThresholdMs: SettingsStore.getValue("readMarkerInViewThresholdMs"),
readMarkerOutOfViewThresholdMs: SettingsStore.getValue("readMarkerOutOfViewThresholdMs"),
};
this.dispatcherRef = dis.register(this.onAction);
const cli = MatrixClientPeg.get();
cli.on(RoomEvent.Timeline, this.onRoomTimeline);
cli.on(RoomEvent.TimelineReset, this.onRoomTimelineReset);
cli.on(RoomEvent.Redaction, this.onRoomRedaction);
if (SettingsStore.getValue("feature_msc3531_hide_messages_pending_moderation")) {
// Make sure that events are re-rendered when their visibility-pending-moderation changes.
cli.on(MatrixEventEvent.VisibilityChange, this.onEventVisibilityChange);
cli.on(RoomMemberEvent.PowerLevel, this.onVisibilityPowerLevelChange);
}
// same event handler as Room.redaction as for both we just do forceUpdate
cli.on(RoomEvent.RedactionCancelled, this.onRoomRedaction);
cli.on(RoomEvent.Receipt, this.onRoomReceipt);
cli.on(RoomEvent.LocalEchoUpdated, this.onLocalEchoUpdated);
cli.on(RoomEvent.AccountData, this.onAccountData);
cli.on(MatrixEventEvent.Decrypted, this.onEventDecrypted);
cli.on(MatrixEventEvent.Replaced, this.onEventReplaced);
cli.on(ClientEvent.Sync, this.onSync);
}
// TODO: [REACT-WARNING] Move into constructor
// eslint-disable-next-line
UNSAFE_componentWillMount() {
if (this.props.manageReadReceipts) {
this.updateReadReceiptOnUserActivity();
}
if (this.props.manageReadMarkers) {
this.updateReadMarkerOnUserActivity();
}
this.initTimeline(this.props);
}
// TODO: [REACT-WARNING] Replace with appropriate lifecycle event
// eslint-disable-next-line
UNSAFE_componentWillReceiveProps(newProps) {
if (newProps.timelineSet !== this.props.timelineSet) {
// throw new Error("changing timelineSet on a TimelinePanel is not supported");
// regrettably, this does happen; in particular, when joining a
// room with /join. In that case, there are two Rooms in
// circulation - one which is created by the MatrixClient.joinRoom
// call and used to create the RoomView, and a second which is
// created by the sync loop once the room comes back down the /sync
// pipe. Once the latter happens, our room is replaced with the new one.
//
// for now, just warn about this. But we're going to end up paginating
// both rooms separately, and it's all bad.
logger.warn("Replacing timelineSet on a TimelinePanel - confusion may ensue");
}
const differentEventId = newProps.eventId != this.props.eventId;
const differentHighlightedEventId = newProps.highlightedEventId != this.props.highlightedEventId;
const differentAvoidJump = newProps.eventScrollIntoView && !this.props.eventScrollIntoView;
if (differentEventId || differentHighlightedEventId || differentAvoidJump) {
logger.log("TimelinePanel switching to " +
"eventId " + newProps.eventId + " (was " + this.props.eventId + "), " +
"scrollIntoView: " + newProps.eventScrollIntoView + " (was " + this.props.eventScrollIntoView + ")");
return this.initTimeline(newProps);
}
}
componentWillUnmount() {
// set a boolean to say we've been unmounted, which any pending
// promises can use to throw away their results.
//
// (We could use isMounted, but facebook have deprecated that.)
this.unmounted = true;
if (this.readReceiptActivityTimer) {
this.readReceiptActivityTimer.abort();
this.readReceiptActivityTimer = null;
}
if (this.readMarkerActivityTimer) {
this.readMarkerActivityTimer.abort();
this.readMarkerActivityTimer = null;
}
dis.unregister(this.dispatcherRef);
const client = MatrixClientPeg.get();
if (client) {
client.removeListener(RoomEvent.Timeline, this.onRoomTimeline);
client.removeListener(RoomEvent.TimelineReset, this.onRoomTimelineReset);
client.removeListener(RoomEvent.Redaction, this.onRoomRedaction);
client.removeListener(RoomEvent.RedactionCancelled, this.onRoomRedaction);
client.removeListener(RoomEvent.Receipt, this.onRoomReceipt);
client.removeListener(RoomEvent.LocalEchoUpdated, this.onLocalEchoUpdated);
client.removeListener(RoomEvent.AccountData, this.onAccountData);
client.removeListener(RoomMemberEvent.PowerLevel, this.onVisibilityPowerLevelChange);
client.removeListener(MatrixEventEvent.Decrypted, this.onEventDecrypted);
client.removeListener(MatrixEventEvent.Replaced, this.onEventReplaced);
client.removeListener(MatrixEventEvent.VisibilityChange, this.onEventVisibilityChange);
client.removeListener(ClientEvent.Sync, this.onSync);
}
}
private onMessageListUnfillRequest = (backwards: boolean, scrollToken: string): void => {
// If backwards, unpaginate from the back (i.e. the start of the timeline)
const dir = backwards ? EventTimeline.BACKWARDS : EventTimeline.FORWARDS;
debuglog("unpaginating events in direction", dir);
// All tiles are inserted by MessagePanel to have a scrollToken === eventId, and
// this particular event should be the first or last to be unpaginated.
const eventId = scrollToken;
const marker = this.state.events.findIndex(
(ev) => {
return ev.getId() === eventId;
},
);
const count = backwards ? marker + 1 : this.state.events.length - marker;
if (count > 0) {
debuglog("Unpaginating", count, "in direction", dir);
this.timelineWindow.unpaginate(count, backwards);
const { events, liveEvents, firstVisibleEventIndex } = this.getEvents();
this.buildCallEventGroupers(events);
const newState: Partial<IState> = {
events,
liveEvents,
firstVisibleEventIndex,
};
// We can now paginate in the unpaginated direction
if (backwards) {
newState.canBackPaginate = true;
} else {
newState.canForwardPaginate = true;
}
this.setState<null>(newState);
}
};
private onPaginationRequest = (
timelineWindow: TimelineWindow,
direction: Direction,
size: number,
): Promise<boolean> => {
if (this.props.onPaginationRequest) {
return this.props.onPaginationRequest(timelineWindow, direction, size);
} else {
return timelineWindow.paginate(direction, size);
}
};
// set off a pagination request.
private onMessageListFillRequest = (backwards: boolean): Promise<boolean> => {
if (!this.shouldPaginate()) return Promise.resolve(false);
const dir = backwards ? EventTimeline.BACKWARDS : EventTimeline.FORWARDS;
const canPaginateKey = backwards ? 'canBackPaginate' : 'canForwardPaginate';
const paginatingKey = backwards ? 'backPaginating' : 'forwardPaginating';
if (!this.state[canPaginateKey]) {
debuglog("have given up", dir, "paginating this timeline");
return Promise.resolve(false);
}
if (!this.timelineWindow.canPaginate(dir)) {
debuglog("can't", dir, "paginate any further");
this.setState<null>({ [canPaginateKey]: false });
return Promise.resolve(false);
}
if (backwards && this.state.firstVisibleEventIndex !== 0) {
debuglog("won't", dir, "paginate past first visible event");
return Promise.resolve(false);
}
debuglog("Initiating paginate; backwards:"+backwards);
this.setState<null>({ [paginatingKey]: true });
return this.onPaginationRequest(this.timelineWindow, dir, PAGINATE_SIZE).then((r) => {
if (this.unmounted) { return; }
debuglog("paginate complete backwards:"+backwards+"; success:"+r);
const { events, liveEvents, firstVisibleEventIndex } = this.getEvents();
this.buildCallEventGroupers(events);
const newState: Partial<IState> = {
[paginatingKey]: false,
[canPaginateKey]: r,
events,
liveEvents,
firstVisibleEventIndex,
};
// moving the window in this direction may mean that we can now
// paginate in the other where we previously could not.
const otherDirection = backwards ? EventTimeline.FORWARDS : EventTimeline.BACKWARDS;
const canPaginateOtherWayKey = backwards ? 'canForwardPaginate' : 'canBackPaginate';
if (!this.state[canPaginateOtherWayKey] &&
this.timelineWindow.canPaginate(otherDirection)) {
debuglog('can now', otherDirection, 'paginate again');
newState[canPaginateOtherWayKey] = true;
}
// Don't resolve until the setState has completed: we need to let
// the component update before we consider the pagination completed,
// otherwise we'll end up paginating in all the history the js-sdk
// has in memory because we never gave the component a chance to scroll
// itself into the right place
return new Promise((resolve) => {
this.setState<null>(newState, () => {
// we can continue paginating in the given direction if:
// - timelineWindow.paginate says we can
// - we're paginating forwards, or we won't be trying to
// paginate backwards past the first visible event
resolve(r && (!backwards || firstVisibleEventIndex === 0));
});
});
});
};
private onMessageListScroll = e => {
this.props.onScroll?.(e);
if (this.props.manageReadMarkers) {
this.doManageReadMarkers();
}
};
/*
* Debounced function to manage read markers because we don't need to
* do this on every tiny scroll update. It also sets state which causes
* a component update, which can in turn reset the scroll position, so
* it's important we allow the browser to scroll a bit before running this
* (hence trailing edge only and debounce rather than throttle because
* we really only need to update this once the user has finished scrolling,
* not periodically while they scroll).
*/
private doManageReadMarkers = debounce(() => {
const rmPosition = this.getReadMarkerPosition();
// we hide the read marker when it first comes onto the screen, but if
// it goes back off the top of the screen (presumably because the user
// clicks on the 'jump to bottom' button), we need to re-enable it.
if (rmPosition < 0) {
this.setState({ readMarkerVisible: true });
}
// if read marker position goes between 0 and -1/1,
// (and user is active), switch timeout
const timeout = this.readMarkerTimeout(rmPosition);
// NO-OP when timeout already has set to the given value
this.readMarkerActivityTimer?.changeTimeout(timeout);
}, READ_MARKER_DEBOUNCE_MS, { leading: false, trailing: true });
private onAction = (payload: ActionPayload): void => {
switch (payload.action) {
case "ignore_state_changed":
this.forceUpdate();
break;
}
};
private onRoomTimeline = (
ev: MatrixEvent,
room: Room | null,
toStartOfTimeline: boolean,
removed: boolean,
data: IRoomTimelineData,
): void => {
// ignore events for other timeline sets
if (data.timeline.getTimelineSet() !== this.props.timelineSet) return;
if (!Thread.hasServerSideSupport && this.context.timelineRenderingType === TimelineRenderingType.Thread) {
// const direction = toStartOfTimeline ? Direction.Backward : Direction.Forward;
// this.timelineWindow.extend(direction, 1);
if (toStartOfTimeline && !this.state.canBackPaginate) {
this.setState({
canBackPaginate: true,
});
}
if (!toStartOfTimeline && !this.state.canForwardPaginate) {
this.setState({
canForwardPaginate: true,
});
}
}
// ignore anything but real-time updates at the end of the room:
// updates from pagination will happen when the paginate completes.
if (toStartOfTimeline || !data || !data.liveEvent) return;
if (!this.messagePanel.current?.getScrollState()) return;
if (!this.messagePanel.current.getScrollState().stuckAtBottom) {
// we won't load this event now, because we don't want to push any
// events off the other end of the timeline. But we need to note
// that we can now paginate.
this.setState({ canForwardPaginate: true });
return;
}
// tell the timeline window to try to advance itself, but not to make
// a http request to do so.
//
// we deliberately avoid going via the ScrollPanel for this call - the
// ScrollPanel might already have an active pagination promise, which
// will fail, but would stop us passing the pagination request to the
// timeline window.
//
// see https://github.com/vector-im/vector-web/issues/1035
this.timelineWindow.paginate(EventTimeline.FORWARDS, 1, false).then(() => {
if (this.unmounted) { return; }
const { events, liveEvents, firstVisibleEventIndex } = this.getEvents();
this.buildCallEventGroupers(events);
const lastLiveEvent = liveEvents[liveEvents.length - 1];
const updatedState: Partial<IState> = {
events,
liveEvents,
firstVisibleEventIndex,
};
let callRMUpdated;
if (this.props.manageReadMarkers) {
// when a new event arrives when the user is not watching the
// window, but the window is in its auto-scroll mode, make sure the
// read marker is visible.
//
// We ignore events we have sent ourselves; we don't want to see the
// read-marker when a remote echo of an event we have just sent takes
// more than the timeout on userActiveRecently.
//
const myUserId = MatrixClientPeg.get().credentials.userId;
callRMUpdated = false;
if (ev.getSender() !== myUserId && !UserActivity.sharedInstance().userActiveRecently()) {
updatedState.readMarkerVisible = true;
} else if (lastLiveEvent && this.getReadMarkerPosition() === 0) {
// we know we're stuckAtBottom, so we can advance the RM
// immediately, to save a later render cycle
this.setReadMarker(lastLiveEvent.getId(), lastLiveEvent.getTs(), true);
updatedState.readMarkerVisible = false;
updatedState.readMarkerEventId = lastLiveEvent.getId();
callRMUpdated = true;
}
}
this.setState<null>(updatedState, () => {
this.messagePanel.current?.updateTimelineMinHeight();
if (callRMUpdated) {
this.props.onReadMarkerUpdated?.();
}
});
});
};
private onRoomTimelineReset = (room: Room, timelineSet: EventTimelineSet): void => {
if (timelineSet !== this.props.timelineSet) return;
if (this.messagePanel.current && this.messagePanel.current.isAtBottom()) {
this.loadTimeline();
}
};
public canResetTimeline = () => this.messagePanel?.current.isAtBottom();
private onRoomRedaction = (ev: MatrixEvent, room: Room): void => {
if (this.unmounted) return;
// ignore events for other rooms
if (room !== this.props.timelineSet.room) return;
// we could skip an update if the event isn't in our timeline,
// but that's probably an early optimisation.
this.forceUpdate();
};
// Called whenever the visibility of an event changes, as per
// MSC3531. We typically need to re-render the tile.
private onEventVisibilityChange = (ev: MatrixEvent): void => {
if (this.unmounted) {
return;
}
// ignore events for other rooms
const roomId = ev.getRoomId();
if (roomId !== this.props.timelineSet.room?.roomId) {
return;
}
// we could skip an update if the event isn't in our timeline,
// but that's probably an early optimisation.
const tile = this.messagePanel.current?.getTileForEventId(ev.getId());
if (tile) {
tile.forceUpdate();
}
};
private onVisibilityPowerLevelChange = (ev: MatrixEvent, member: RoomMember): void => {
if (this.unmounted) return;
// ignore events for other rooms
if (member.roomId !== this.props.timelineSet.room?.roomId) return;
// ignore events for other users
if (member.userId != MatrixClientPeg.get().credentials?.userId) return;
// We could skip an update if the power level change didn't cross the
// threshold for `VISIBILITY_CHANGE_TYPE`.
for (const event of this.state.events) {
const tile = this.messagePanel.current?.getTileForEventId(event.getId());
if (!tile) {
// The event is not visible, nothing to re-render.
continue;
}
tile.forceUpdate();
}
this.forceUpdate();
};
private onEventReplaced = (replacedEvent: MatrixEvent): void => {
if (this.unmounted) return;
// ignore events for other rooms
if (replacedEvent.getRoomId() !== this.props.timelineSet.room.roomId) return;
// we could skip an update if the event isn't in our timeline,
// but that's probably an early optimisation.
this.forceUpdate();
};
private onRoomReceipt = (ev: MatrixEvent, room: Room): void => {
if (this.unmounted) return;
// ignore events for other rooms
if (room !== this.props.timelineSet.room) return;
this.forceUpdate();
};
private onLocalEchoUpdated = (ev: MatrixEvent, room: Room, oldEventId: string): void => {
if (this.unmounted) return;
// ignore events for other rooms
if (room !== this.props.timelineSet.room) return;
this.reloadEvents();
};
private onAccountData = (ev: MatrixEvent, room: Room): void => {
if (this.unmounted) return;
// ignore events for other rooms
if (room !== this.props.timelineSet.room) return;
if (ev.getType() !== EventType.FullyRead) return;
// XXX: roomReadMarkerTsMap not updated here so it is now inconsistent. Replace
// this mechanism of determining where the RM is relative to the view-port with
// one supported by the server (the client needs more than an event ID).
this.setState({
readMarkerEventId: ev.getContent().event_id,
}, this.props.onReadMarkerUpdated);
};
private onEventDecrypted = (ev: MatrixEvent): void => {
// Can be null for the notification timeline, etc.
if (!this.props.timelineSet.room) return;
// Need to update as we don't display event tiles for events that
// haven't yet been decrypted. The event will have just been updated
// in place so we just need to re-render.
// TODO: We should restrict this to only events in our timeline,
// but possibly the event tile itself should just update when this
// happens to save us re-rendering the whole timeline.
if (ev.getRoomId() === this.props.timelineSet.room.roomId) {
this.buildCallEventGroupers(this.state.events);
this.forceUpdate();
}
};
private onSync = (clientSyncState: SyncState, prevState: SyncState, data: object): void => {
if (this.unmounted) return;
this.setState({ clientSyncState });
};
private readMarkerTimeout(readMarkerPosition: number): number {
return readMarkerPosition === 0 ?
this.context?.readMarkerInViewThresholdMs ?? this.state.readMarkerInViewThresholdMs :
this.context?.readMarkerOutOfViewThresholdMs ?? this.state.readMarkerOutOfViewThresholdMs;
}
private async updateReadMarkerOnUserActivity(): Promise<void> {
const initialTimeout = this.readMarkerTimeout(this.getReadMarkerPosition());
this.readMarkerActivityTimer = new Timer(initialTimeout);
while (this.readMarkerActivityTimer) { //unset on unmount
UserActivity.sharedInstance().timeWhileActiveRecently(this.readMarkerActivityTimer);
try {
await this.readMarkerActivityTimer.finished();
} catch (e) { continue; /* aborted */ }
// outside of try/catch to not swallow errors
this.updateReadMarker();
}
}
private async updateReadReceiptOnUserActivity(): Promise<void> {
this.readReceiptActivityTimer = new Timer(READ_RECEIPT_INTERVAL_MS);
while (this.readReceiptActivityTimer) { //unset on unmount
UserActivity.sharedInstance().timeWhileActiveNow(this.readReceiptActivityTimer);
try {
await this.readReceiptActivityTimer.finished();
} catch (e) { continue; /* aborted */ }
// outside of try/catch to not swallow errors
this.sendReadReceipt();
}
}
private sendReadReceipt = (): void => {
if (SettingsStore.getValue("lowBandwidth")) return;
if (!this.messagePanel.current) return;
if (!this.props.manageReadReceipts) return;
// This happens on user_activity_end which is delayed, and it's
// very possible have logged out within that timeframe, so check
// we still have a client.
const cli = MatrixClientPeg.get();
// if no client or client is guest don't send RR or RM
if (!cli || cli.isGuest()) return;
let shouldSendRR = true;
const currentRREventId = this.getCurrentReadReceipt(true);
const currentRREventIndex = this.indexForEventId(currentRREventId);
// We want to avoid sending out read receipts when we are looking at
// events in the past which are before the latest RR.
//
// For now, let's apply a heuristic: if (a) the event corresponding to
// the latest RR (either from the server, or sent by ourselves) doesn't
// appear in our timeline, and (b) we could forward-paginate the event
// timeline, then don't send any more RRs.
//
// This isn't watertight, as we could be looking at a section of
// timeline which is *after* the latest RR (so we should actually send
// RRs) - but that is a bit of a niche case. It will sort itself out when
// the user eventually hits the live timeline.
//
if (currentRREventId && currentRREventIndex === null &&
this.timelineWindow.canPaginate(EventTimeline.FORWARDS)) {
shouldSendRR = false;
}
const lastReadEventIndex = this.getLastDisplayedEventIndex({
ignoreOwn: true,
});
if (lastReadEventIndex === null) {
shouldSendRR = false;
}
let lastReadEvent = this.state.events[lastReadEventIndex];
shouldSendRR = shouldSendRR &&
// Only send a RR if the last read event is ahead in the timeline relative to
// the current RR event.
lastReadEventIndex > currentRREventIndex &&
// Only send a RR if the last RR set != the one we would send
this.lastRRSentEventId != lastReadEvent.getId();
// Only send a RM if the last RM sent != the one we would send
const shouldSendRM =
this.lastRMSentEventId != this.state.readMarkerEventId;
// we also remember the last read receipt we sent to avoid spamming the
// same one at the server repeatedly
if (shouldSendRR || shouldSendRM) {
if (shouldSendRR) {
this.lastRRSentEventId = lastReadEvent.getId();
} else {
lastReadEvent = null;
}
this.lastRMSentEventId = this.state.readMarkerEventId;
const roomId = this.props.timelineSet.room.roomId;
const hiddenRR = SettingsStore.getValue("feature_hidden_read_receipts", roomId);
debuglog('Sending Read Markers for ',
this.props.timelineSet.room.roomId,
'rm', this.state.readMarkerEventId,
lastReadEvent ? 'rr ' + lastReadEvent.getId() : '',
' hidden:' + hiddenRR,
);
MatrixClientPeg.get().setRoomReadMarkers(
roomId,
this.state.readMarkerEventId,
lastReadEvent, // Could be null, in which case no RR is sent
{ hidden: hiddenRR },
).catch((e) => {
// /read_markers API is not implemented on this HS, fallback to just RR
if (e.errcode === 'M_UNRECOGNIZED' && lastReadEvent) {
return MatrixClientPeg.get().sendReadReceipt(
lastReadEvent,
{},
).catch((e) => {
logger.error(e);
this.lastRRSentEventId = undefined;
});
} else {
logger.error(e);
}
// it failed, so allow retries next time the user is active
this.lastRRSentEventId = undefined;
this.lastRMSentEventId = undefined;
});
// do a quick-reset of our unreadNotificationCount to avoid having
// to wait from the remote echo from the homeserver.
// we only do this if we're right at the end, because we're just assuming
// that sending an RR for the latest message will set our notif counter
// to zero: it may not do this if we send an RR for somewhere before the end.
if (this.isAtEndOfLiveTimeline()) {
this.props.timelineSet.room.setUnreadNotificationCount(NotificationCountType.Total, 0);
this.props.timelineSet.room.setUnreadNotificationCount(NotificationCountType.Highlight, 0);
dis.dispatch({
action: 'on_room_read',
roomId: this.props.timelineSet.room.roomId,
});
}
}
};
// if the read marker is on the screen, we can now assume we've caught up to the end
// of the screen, so move the marker down to the bottom of the screen.
private updateReadMarker = (): void => {
if (!this.props.manageReadMarkers) return;
if (this.getReadMarkerPosition() === 1) {
// the read marker is at an event below the viewport,
// we don't want to rewind it.
return;
}
// move the RM to *after* the message at the bottom of the screen. This
// avoids a problem whereby we never advance the RM if there is a huge
// message which doesn't fit on the screen.
const lastDisplayedIndex = this.getLastDisplayedEventIndex({
allowPartial: true,
});
if (lastDisplayedIndex === null) {
return;
}
const lastDisplayedEvent = this.state.events[lastDisplayedIndex];
this.setReadMarker(
lastDisplayedEvent.getId(),
lastDisplayedEvent.getTs(),
);
// the read-marker should become invisible, so that if the user scrolls
// down, they don't see it.
if (this.state.readMarkerVisible) {
this.setState({
readMarkerVisible: false,
});
}
// Send the updated read marker (along with read receipt) to the server
this.sendReadReceipt();
};
// advance the read marker past any events we sent ourselves.
private advanceReadMarkerPastMyEvents(): void {
if (!this.props.manageReadMarkers) return;
// we call `timelineWindow.getEvents()` rather than using
// `this.state.liveEvents`, because React batches the update to the
// latter, so it may not have been updated yet.
const events = this.timelineWindow.getEvents();
// first find where the current RM is
let i;
for (i = 0; i < events.length; i++) {
if (events[i].getId() == this.state.readMarkerEventId) {
break;
}
}
if (i >= events.length) {
return;
}
// now think about advancing it
const myUserId = MatrixClientPeg.get().credentials.userId;
for (i++; i < events.length; i++) {
const ev = events[i];
if (ev.getSender() !== myUserId) {
break;
}
}
// i is now the first unread message which we didn't send ourselves.
i--;
const ev = events[i];
this.setReadMarker(ev.getId(), ev.getTs());
}
/* jump down to the bottom of this room, where new events are arriving
*/
public jumpToLiveTimeline = (): void => {
// if we can't forward-paginate the existing timeline, then there
// is no point reloading it - just jump straight to the bottom.
//
// Otherwise, reload the timeline rather than trying to paginate
// through all of space-time.
if (this.timelineWindow.canPaginate(EventTimeline.FORWARDS)) {
this.loadTimeline();
} else {
this.messagePanel.current?.scrollToBottom();
}
};
public scrollToEventIfNeeded = (eventId: string): void => {
this.messagePanel.current?.scrollToEventIfNeeded(eventId);
};
/* scroll to show the read-up-to marker. We put it 1/3 of the way down
* the container.
*/
public jumpToReadMarker = (): void => {
if (!this.props.manageReadMarkers) return;
if (!this.messagePanel.current) return;
if (!this.state.readMarkerEventId) return;