The specification for the
/keys/claim
endpoint does not specify any particular order in which one-time keys (OTKs)
should be returned, leading to the possibility that old keys can remain on the
server a long time. Clients may discard the private parts of such old keys,
leading to unable-to-decrypt
errors.
See the Appendix below for a more detailed discussion of the problem.
/_matrix/client/v3/keys/claim
and /_matrix/federation/v1/user/keys/claim
should return one-time keys in the order that they were uploaded via
/keys/upload
. All
keys uploaded in a given call to /keys/upload
are considered equivalent in
this regard; no ordering is specified within them.
This means that the server will retain only the most recently-uploaded one-time keys, therefore significantly reducing the chance that clients will discard private one-time keys that are later used.
When servers first implement this proposal, they may still have old one-time keys in their datastore, and this may take many years to resolve.
It is suggested that one solution to this is, as a one-time job, to drop all one-time keys older than, say, a week, from the database. Having done so, clients will upload new one-time keys as soon as they come online; in the meantime, fallback keys are available to allow conversation to continue.
Servers might consider applying further heuristics: for example, keys produced by libolm are far more likely to have been dropped by the client than those produced by Vodozemac, because libolm only retained 100 keys, whereas Vodozemac retains 5000. The two can be identified by the different lengths of key ID they produce (6 characters vs 11 characters).
This proposal is not a complete solution to the problem of premature discarding of one-time keys: even if the server issues a recent one-time key, it is still possible for a to-device message to be delayed so long that the recipient has discarded the private part of the one-time key. It is, however, a significant improvement. A possible future solution is for clients that expect to be used in conditions of poor connectivity to keep old OTKs for longer.
There are other ways in which the server and client can get out of sync with respect to one-time keys, including by a database rollback, or implementation defects. It is anticipated that other solutions will be found for those situations.
-
Mandate that clients keep the private parts of all uploaded but unused OTKs indefinitely.
Given that each one-time key is only 32 bytes (plus the ID, say 8 bytes), it would certainly be possible for a client implementation to hold a very large number of private OTKs without significant concerns about resource usage. In particular, a OTK is much smaller than a Megolm key, and there is no limit to the number of Megolm keys that a client has to retain.
In short though, this just seems inefficient, compared to specifying that OTKs should be issued in upload order.
-
MSC4162 proposes a mechanism by which a client can inform the server that it is discarding certain OTKs, so that the server can also remove the public keys. This seems a heavier-weight solution to the problem.
-
A more invasive alternative would be to design an encryption stack which does not rely on one-time keys. Setting aside whether the security properties of such a protocol would be sufficient, this is considered well out-of-scope for this proposal.
Requiring keys to be allocated in upload order might leak information about the user's traffic level, since key IDs are typically allocated sequentially: if I issue two claims for Alice's OTKs a week apart, and I get sequential key IDs, I know that nobody else has opened a conversation with her in that time.
To mitigate this, we might consider having clients create key IDs non-sequentially (whilst remaining unique). This is considered out-of-scope for this MSC.
None required.
None.
End-to-end encryption in Matrix relies on individual devices sharing Megolm message keys via to-device messages which are themselves encrypted using the Olm ratchet.
Suppose Alice wishes to send an Olm-encrypted message to Bob (with whom she
has not previously established an Olm session). When Bob logged in, his device
will have created a long-term identity key, as well as a number (typically 50)
of one-time keys. Each of these keys has a private part, which Bob's device
retains locally, and a public part, which Bob's device publishes to his
homeserver via the
/keys/upload
endpoint.
Now, to establish an Olm session, Alice needs to claim one of Bob's one-time
keys. She does this by calling the
/keys/claim
endpoint. Together with Bob's identity key, this allows Alice to encrypt a
message that only Bob will be able to decrypt.
Over time, Bob's supply of one-time keys will be depleted. The /sync
endpoint
informs clients how many one-time keys remain unclaimed on the server, so that
it can generate new ones when required.
See One-time and fallback keys which specifies much of this behaviour.
Clearly, a device must retain the private part of each one-time key until that key is used to establish an Olm session. However, for a number of reasons, ranging from network errors to malicious activity, it is possible for a claimed one-time key never to be used to establish an Olm session.
This presents a problem: there is a limit to the number of private one-time keys that a client can retain. Over time, as keys are repeatedly claimed, replaced with newly-generated keys, but not actually used, the client must start to discard older keys.
Unfortunately, the Matrix specification does not currently specify any order in
which keys should be returned by /keys/claim
. This means that homeservers can
legitimately issue one-time keys effectively at random. Over time, then, it is
easy to get into a situation where the server still holds some very old
one-time keys, for which the client has discarded the private parts.
Suppose, when Alice claims one of Bob's one-time keys, she is issued one whose private part Bob has discarded. Then, Bob will be unable to decrypt the Olm message from Alice, and (assuming the Olm message contained Megolm keys), will be unable to decrypt any room messages that Alice sends.