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It's entirely possible to put the dungeon-building, player movement and enemy pathfinding into isometric graphics with {isocubes} and use {eventloop} for 'live' reading of user inputs.
matt-dray
changed the title
Consider {isocubes} and {eventloop} display and interface
Consider {isocubes}/{oblicubes} and {eventloop} display and interface
Sep 9, 2022
It's entirely possible to put the dungeon-building, player movement and enemy pathfinding into isometric graphics with {isocubes} and use {eventloop} for 'live' reading of user inputs.
I did this here: https://gist.github.com/matt-dray/dcbd5cd2f4bdc471921e5c741a1233c0
Tweet with gif here: https://twitter.com/mattdray/status/1540107713681788928?s=20&t=cHuU2QYsbbVVNtVufR4VPg
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