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Consider {isocubes}/{oblicubes} and {eventloop} display and interface #27

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matt-dray opened this issue Jun 28, 2022 · 1 comment
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@matt-dray
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matt-dray commented Jun 28, 2022

It's entirely possible to put the dungeon-building, player movement and enemy pathfinding into isometric graphics with {isocubes} and use {eventloop} for 'live' reading of user inputs.

I did this here: https://gist.github.com/matt-dray/dcbd5cd2f4bdc471921e5c741a1233c0

Tweet with gif here: https://twitter.com/mattdray/status/1540107713681788928?s=20&t=cHuU2QYsbbVVNtVufR4VPg

@matt-dray matt-dray added the upgrade 🆙 New feature or request label Jun 28, 2022
@matt-dray matt-dray changed the title Consider {isocubes} and {eventloop} display and interface Consider {isocubes}/{oblicubes} and {eventloop} display and interface Sep 9, 2022
@matt-dray
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I wrote a blog post about converting the 2D display to isometric/oblique with these packages, along with {eventloop} for inputs: https://www.rostrum.blog/2022/06/28/isometric-dungeon/

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