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I'm interested in your work, as anybody streaming retro-games. But I found hard to use it because of this :
When I use it in "glass mode", it doesn't show in OBS Studio, wether it is in Screen Capture, in Windows Capture, or in Game Capture with a specific window's title targeted.
In "window mode" (Input -> Window -> select a window), it is correctly captured, but this requires extra-steps before playing the game, and I don't want that. I want to launch my emulator and have it capture by my OBS in a row (I spent days to position the windows so it fits perfectly in my overlay), without launching S-Glass and moving its own windows to center it. Not mentioning the conflicts between this or that emulator's window that isn't the same that another, and would require different S-Glass profiles for each case.
Cloning the desktop is useless, because we see ShaderGlass' window in the capture, and that mess all. Using "screen region lock" doesn't solve it neither.
There is no option to remember S-Glass window's size and position...
We can't even launch it in command line with a specific RegEx request to target a window. -_-
The ideal would be to be able to launch it non only with a profile, but also with a name of a window to target, so we could clone it automatically. Also, saving window's size and position would be appreciated.
NOTES
As said here, your code seems to declare ShaderGlass' window as invisible to any capture. This can explain why it is not captured when in "glass mode".
Maybe that would be interesting to do it another way. I understand that you don't want S-Glass to capture its own window itself when it's hovering the background, but there might be another way. That being achieved, S-Glass in "glass mode" should be detected by "Screen capture" source in OBS.
The text was updated successfully, but these errors were encountered:
Hey. This is a cool project! Thanks for making it public.
Just wanted to say these comments above were necessary for me to get recording to work as well.
When I use it in "glass mode", it doesn't show in OBS Studio, whether it is in Screen Capture, in Windows Capture, or in Game Capture with a specific window's title targeted.
In "window mode" (Input -> Window -> select a window), it is correctly captured
If nothing else, it would be a great addition to the relevant section the README
Hello,
I'm interested in your work, as anybody streaming retro-games. But I found hard to use it because of this :
We can't even launch it in command line with a specific RegEx request to target a window. -_-
The ideal would be to be able to launch it non only with a profile, but also with a name of a window to target, so we could clone it automatically. Also, saving window's size and position would be appreciated.
NOTES
As said here, your code seems to declare ShaderGlass' window as invisible to any capture. This can explain why it is not captured when in "glass mode".
Maybe that would be interesting to do it another way. I understand that you don't want S-Glass to capture its own window itself when it's hovering the background, but there might be another way. That being achieved, S-Glass in "glass mode" should be detected by "Screen capture" source in OBS.
The text was updated successfully, but these errors were encountered: