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Hello I want to automatically reset my Vivus animation so it starts again. Put simply, create a continuous loop. It doesn't work with my script.
Style CSS #logo { width: 200px; height: auto; } #logo * { fill-opacity: 0; transition: fill-opacity 10s; } #logo.finished * { fill-opacity: 1; }
#logo { width: 200px; height: auto; } #logo * { fill-opacity: 0; transition: fill-opacity 10s; } #logo.finished * { fill-opacity: 1; }
svg <svg id="logo"... ...</svg>
<svg id="logo"... ...</svg>
js var myVivus = new Vivus( 'logo', { type: 'oneByOne', //delayed, sync, oneByOne, script, scenario, scenario-sync duration: 30, //Animationsdauer in Frames animTimingFunction: Vivus.EASE, //Vivus.EASE, Vivus.EASE_IN, Vivus.EASE_OUT, Vivus.EASE_OUT_BOUNCE start: 'autostart', //autostart, manual, inViewport }, function (anime1) { setTimeout(function(){ anime1.reset().play(); }, 2000); }, function (obj) { obj.el.classList.add('finished') } );
var myVivus = new Vivus( 'logo', { type: 'oneByOne', //delayed, sync, oneByOne, script, scenario, scenario-sync duration: 30, //Animationsdauer in Frames animTimingFunction: Vivus.EASE, //Vivus.EASE, Vivus.EASE_IN, Vivus.EASE_OUT, Vivus.EASE_OUT_BOUNCE start: 'autostart', //autostart, manual, inViewport }, function (anime1) { setTimeout(function(){ anime1.reset().play(); }, 2000); }, function (obj) { obj.el.classList.add('finished') } );
I remove the following lines: function (anime1) { setTimeout(function(){ anime1.reset().play(); }, 2000); },
function (anime1) { setTimeout(function(){ anime1.reset().play(); }, 2000); },
then it works. What am I doing wrong.
The text was updated successfully, but these errors were encountered:
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Hello
I want to automatically reset my Vivus animation so it starts again. Put simply, create a continuous loop. It doesn't work with my script.
Style CSS
#logo { width: 200px; height: auto; } #logo * { fill-opacity: 0; transition: fill-opacity 10s; } #logo.finished * { fill-opacity: 1; }
svg
<svg id="logo"... ...</svg>
js
var myVivus = new Vivus( 'logo', { type: 'oneByOne', //delayed, sync, oneByOne, script, scenario, scenario-sync duration: 30, //Animationsdauer in Frames animTimingFunction: Vivus.EASE, //Vivus.EASE, Vivus.EASE_IN, Vivus.EASE_OUT, Vivus.EASE_OUT_BOUNCE start: 'autostart', //autostart, manual, inViewport }, function (anime1) { setTimeout(function(){ anime1.reset().play(); }, 2000); }, function (obj) { obj.el.classList.add('finished') } );
I remove the following lines:
function (anime1) { setTimeout(function(){ anime1.reset().play(); }, 2000); },
then it works. What am I doing wrong.
The text was updated successfully, but these errors were encountered: