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Super Metroid First Missile Bugging Out #10
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I noticed the wrong missile count issue happening occasionally as well, but it does eventually reset to the correct number, which led me to believe it was a display glitch only and the inventory was in fact correct. I forgot what the exact circumstances were that caused it to display the wrong number and eventually reset though. |
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For my last two plays of this game (which besides death and this work perfectly fine by the way), I noticed that the very first Missile grab [or maybe any item that should appear on the HUD?] seems to have issues sending, either resulting in no missiles being sent or 100 missiles being sent.
I'm not 100% confident on this, but it would be nice if other people seeing this could test it out too.
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