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LTTP Randomizer Sword Upgrade bug #2
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At the moment I can't do anything about the double-counting progressive items issue in general, but the next release (next week maybe?) WILL contain a special-case fix for the uncle sword. |
speaking of:that glitch counts for magic upgrades/shields/swords in chests too (if both players get the magic upgrade they will end up with 1/4 magic usage which is pretty broken) |
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My friend and I were playing randomizer (Glitchless, Casual, vt8) and got the sword from Uncle twice. This somehow resulted in both of us ending up with a Master Sword, because presumably, the emu thought we got two sword upgrades when we only found one.
Aside from that, we had a great time! Thank you for making this lua script!
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